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How many copies did Voxelgram sell?

Estimated copies sold
≈ 21k–34k
$57k–$152k after Steam's cut $103k–$234k before Steam's cut
from 716 reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Voxelgram and predicted how it would do from its 8 similar games. Every figure here, including Voxelgram's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 313k–527k
best case 647k (Witch It)
Games like Voxelgram

A typical game among these

≈ 313k–527k copies

≈ $518k–$2.2M after Steam's cut

from ~8k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Hidden Object (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Witch It at ≈ 493k–801k copies, ≈ $2.7M–$7.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 1k to 7k.
The genre you'd be entering
These games
The similar games share Hidden Object (4 of 8) and Point & Click (3 of 8).
The winners
Winners here lead with Hidden Object + Survival, priced around $20.
When they shipped
The similar games span 2013 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hero of the Kingdom
2013
Est. copies
≈ 309k–501k
SteamSpy 200k–500k
Est. revenue
$678k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$7.99
5k reviews
Very Positive
CasualAdventure
Minami Lane
2024
Est. copies
≈ 168k–273k
SteamSpy 200k–500k
Est. revenue
$230k–$619k after Steam's cut $419k–$952k before Steam's cut
$4.99
7k reviews
Overwhelmingly Positive
CuteCasual
Witch It
2020
Est. copies
≈ 493k–801k
2.6x vs typical
SteamSpy 1M–2M
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before Steam's cut
$19.99
20k reviews
Very Positive
MultiplayerFunny
Morphopolis
2014
Est. copies
≈ 272k–441k
SteamSpy 500k–1M
Est. revenue
$298k–$801k after Steam's cut $542k–$1.2M before Steam's cut
$3.99
5k reviews
Very Positive
PuzzleIndie
Deceive Inc.
2023
Est. copies
≈ 195k–318k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.4M before Steam's cut
$19.99
8k reviews
Very Positive
Social DeductionHeist
Zup!
2016
Est. copies
≈ 371k–603k
SteamSpy 200k–500k
Est. revenue
$203k–$546k after Steam's cut $370k–$841k before Steam's cut
$1.99
9k reviews
Very Positive
PuzzleCasual
Five Nights at Freddy's: Sister Location
2016
Est. copies
≈ 528k–858k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before Steam's cut
$7.99
13k reviews
Very Positive
The House of Da Vinci
2017
Est. copies
≈ 253k–410k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$19.99
7k reviews
Very Positive
PuzzleAdventure

Sizing up your own game? See how many copies games in its genre usually sell before you build it.