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wishvane

How many copies did Voxelgram sell?

Estimated copies sold
≈ 20k–33k
$56k–$151k after Steam's cut $102k–$232k before the cut
from 710 reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Voxelgram out and predicted the genre from its 8 similar games. Every figure here, including Voxelgram's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 307k–516k
best case 688k (Witch It)
The Hidden Object genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 307k–516k copies
≈ $483k–$2.2M after Steam's cut
from ~8k reviews
Best case
≈ 524k–851k copies
Witch It · ≈ $2.9M–$7.7M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Hidden Object (4 of 8) and Point & Click (3 of 8).
The winners
Winners here lead with Hidden Object + Survival, priced around $20.
The era
The games you compared span 2013 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Hero of the Kingdom
2013
Est. copies
≈ 253k–411k
SteamSpy 200k–500k
Est. revenue
$556k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$7.99
5k reviews
Very Positive
CasualAdventure
Minami Lane
2024
Est. copies
≈ 158k–257k
SteamSpy 200k–500k
Est. revenue
$217k–$584k after Steam's cut $395k–$899k before the cut
$4.99
7k reviews
Overwhelmingly Positive
CuteCasual
Witch It
2020
Est. copies
≈ 524k–851k
2.6x vs typical
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.7M after Steam's cut $5.2M–$11.9M before the cut
$19.99
20k reviews
Very Positive
MultiplayerFunny
Morphopolis
2014
Est. copies
≈ 252k–409k
SteamSpy 500k–1M
Est. revenue
$276k–$743k after Steam's cut $503k–$1.1M before the cut
$3.99
5k reviews
Very Positive
PuzzleIndie
Deceive Inc.
2023
Est. copies
≈ 189k–307k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$19.99
8k reviews
Very Positive
Social DeductionHeist
Zup!
2016
Est. copies
≈ 357k–579k
SteamSpy 200k–500k
Est. revenue
$195k–$525k after Steam's cut $355k–$807k before the cut
$1.99
9k reviews
Very Positive
PuzzleCasual
Five Nights at Freddy's: Sister Location
2016
Est. copies
≈ 502k–816k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$7.99
13k reviews
Very Positive
The House of Da Vinci
2017
Est. copies
≈ 249k–405k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$19.99
7k reviews
Very Positive
PuzzleAdventure

Sizing up your own game? See what its genre can realistically do before you build it.