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How many copies did Minami Lane sell?

Estimated copies sold
≈ 158k–257k
$217k–$584k after Steam's cut $395k–$899k before the cut
from 7k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Minami Lane out and predicted the genre from its 8 similar games. Every figure here, including Minami Lane's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 952k–1.3M
best case 53.8M (Stardew Valley)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 952k–1.3M copies
≈ $4.9M–$10.5M after Steam's cut
from ~32k reviews
Best case
≈ 41.0M–66.6M copies
Stardew Valley · ≈ $169.0M–$454.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Life Sim (4 of 8).
The winners
Winners here lead with Life Sim + Simulation, priced around $15. The breakout hits carry Life Sim + Character Customization + Free to Play; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

The Sims™ 4
2020
Est. copies
≈ 5.2M–8.5M
6.2x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
197k reviews
Very Positive
Life SimCharacter Customization
Stardew Valley
2016
Est. copies
≈ 41.0M–66.6M
32x vs typical
SteamSpy 20M–50M
Est. revenue
$169.0M–$454.3M after Steam's cut $307.2M–$698.9M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Unpacking
2021
Est. copies
≈ 1.0M–1.6M
SteamSpy 500k–1M
Est. revenue
$5.5M–$14.8M after Steam's cut $10.0M–$22.8M before the cut
$19.99
40k reviews
Very Positive
RelaxingCute
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.5M–2.5M
SteamSpy 500k–1M
Est. revenue
$6.3M–$17.0M after Steam's cut $11.5M–$26.2M before the cut
$14.99
38k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
Wobbly Life
2025
Est. copies
≈ 837k–1.4M
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.8M before the cut
$24.99
35k reviews
Overwhelmingly Positive
AdventureMultiplayer
The Test
2020
Est. copies
≈ 532k–864k
SteamSpy 500k–1M
Est. revenue
$291k–$782k after Steam's cut $529k–$1.2M before the cut
$1.99
20k reviews
Overwhelmingly Positive
Choose Your Own AdventureSimulation
Dinkum
2025
Est. copies
≈ 695k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.3M after Steam's cut $6.9M–$15.8M before the cut
$19.99
29k reviews
Very Positive
Open World Survival CraftAgriculture
Chinese Parents
2018
Est. copies
≈ 816k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.3M before the cut
$9.99
27k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.