Sign in
wishvane

How many copies did Crazy Eights 3D Premium sell?

Estimated copies sold
≈ 347–564
$953–$3k after Steam's cut $2k–$4k before Steam's cut
from 14 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Crazy Eights 3D Premium and predicted how it would do from its 8 similar games. Every figure here, including Crazy Eights 3D Premium's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 117k–160k
best case 4.8M (Tabletop Simulator)
Games like Crazy Eights 3D Premium

A typical game among these

≈ 117k–160k copies

≈ $474k–$705k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Tabletop Simulator at ≈ 3.6M–5.9M copies, ≈ $20.0M–$53.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 653 reviews in their first month; the range was 143 to 1k.
The genre you'd be entering
These games
The similar games share Board Game (8 of 8) and Card Game (7 of 8).
The winners
Winners here lead with Tabletop + Board Game, priced around $15. The breakout hits carry Multiplayer + Sandbox + VR; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

THE GAME OF LIFE
2015
Est. copies
≈ 133k–217k
SteamSpy 200k–500k
Est. revenue
$238k–$640k after Steam's cut $433k–$984k before Steam's cut
$6.49
3k reviews
Mostly Positive
Board GameMultiplayer
Twilight Struggle
2016
Est. copies
≈ 124k–202k
SteamSpy 200k–500k
Est. revenue
$342k–$919k after Steam's cut $622k–$1.4M before Steam's cut
$9.99
3k reviews
Very Positive
Board GameStrategy
Tabletop Simulator
2015
Est. copies
≈ 3.6M–5.9M
24x vs typical
SteamSpy 2M–5M
Est. revenue
$20.0M–$53.8M after Steam's cut $36.4M–$82.8M before Steam's cut
$19.99
75k reviews
Overwhelmingly Positive
TabletopBoard Game
Dune: Imperium
2024
Est. copies
≈ 109k–178k
SteamSpy 100k–200k
Est. revenue
$691k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$22.99
4k reviews
Very Positive
Board GameStrategy
Just Go
2022
Est. copies
≈ 83k–135k
SteamSpy 200k–500k
Est. revenue
$228k–$612k after Steam's cut $414k–$941k before Steam's cut
$9.99
3k reviews
Very Positive
CasualSimulation
Through the Ages
2018
Est. copies
≈ 71k–116k
SteamSpy 200k–500k
Est. revenue
$314k–$844k after Steam's cut $570k–$1.3M before Steam's cut
$15.99
2k reviews
Very Positive
StrategyBoard Game
THE GAME OF LIFE 2
2020
Est. copies
≈ 115k–187k
SteamSpy 200k–500k
Est. revenue
$396k–$1.1M after Steam's cut $719k–$1.6M before Steam's cut
$12.49
5k reviews
Mostly Positive
Board GameMultiplayer
UNO
2017
Est. copies
≈ 1.9M–3.0M
17x vs typical
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before Steam's cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer

Sizing up your own game? See how many copies games in its genre usually sell before you build it.