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How many copies did Inertial Drift sell?

Estimated copies sold
≈ 42k–68k
$231k–$622k after Steam's cut $421k–$958k before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Inertial Drift and predicted how it would do from its 8 similar games. Every figure here, including Inertial Drift's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.3M–2.0M
best case 12.8M (Assetto Corsa)
Games like Inertial Drift

A typical game among these

≈ 1.3M–2.0M copies

≈ $8.6M–$15.5M after Steam's cut

from ~37k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Assetto Corsa at ≈ 9.8M–15.9M copies, ≈ $53.8M–$144.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 115 reviews in their first month; the range was 55 to 20k.
The genre you'd be entering
These games
The similar games share Racing (6 of 8) and Automobile Sim (4 of 8).
The winners
Winners here lead with Racing, priced around $20. The breakout hits carry Battle Royale + Online Co-Op + Funny; a typical game here doesn't.
When they shipped
The similar games span 2008 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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3.7x vs typical
SteamSpy 5M–10M
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Free to PlayBattle Royale
Assetto Corsa
2014
Est. copies
≈ 9.8M–15.9M
4.7x vs typical
SteamSpy 5M–10M
Est. revenue
$53.8M–$144.6M after Steam's cut $97.8M–$222.5M before Steam's cut
$19.99
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Very Positive
RacingAutomobile Sim
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RacingSimulation
Wreckfest
2018
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.4M–$28.0M after Steam's cut $19.0M–$43.1M before Steam's cut
$29.99
42k reviews
Very Positive
RacingDestruction
TrackMania Nations Forever
2008
Est. copies
≈ 1.5M–2.5M
SteamSpy 2M–5M
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RacingFree to Play
Tower Unite
2025
Est. copies
≈ 541k–879k
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.0M after Steam's cut $5.4M–$12.3M before Steam's cut
$19.99
22k reviews
Very Positive
MultiplayerCasual
SpeedRunners
2016
Est. copies
≈ 1.5M–2.5M
SteamSpy 2M–5M
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$6.4M–$17.2M after Steam's cut $11.6M–$26.4M before Steam's cut
$14.99
37k reviews
Very Positive
MultiplayerRacing
POLYGON
2020
Est. copies
≈ 918k–1.5M
SteamSpy 1M–2M
Est. revenue
Free
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37k reviews
Mostly Positive
Free to PlayFPS

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