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How many copies did Hero Soul: I want to be a Hero! sell?

Estimated copies sold
≈ 25–40
$69–$182 after Steam's cut $125–$280 before Steam's cut
from 1 review (1 user reviews)
Only 1 review so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Hero Soul: I want to be a Hero! and predicted how it would do from its 8 similar games. Every figure here, including Hero Soul: I want to be a Hero!'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–41k
best case 82k (Endless Alice)
Games like Hero Soul: I want to be a Hero!

A typical game among these

≈ 2k–41k copies

≈ $7k–$295k after Steam's cut

from ~624 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Endless Alice at ≈ 63k–102k copies, ≈ $155k–$416k after Steam's cut.

What their first month looked like
About half the games that made it here had over 298 reviews in their first month; the range was 7 to 947.
The genre you'd be entering
These games
The similar games share Action Roguelike (8 of 8) and Hack and Slash (6 of 8).
The winners
Winners here lead with Third-Person Shooter + Action Roguelike, priced around $9.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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