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How many copies did Coromon sell?

Estimated copies sold
≈ 201k–326k
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before Steam's cut
from 8k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Coromon and predicted how it would do from its 8 similar games. Every figure here, including Coromon's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 180k–456k
best case 1.3M (Temtem)
Games like Coromon

A typical game among these

≈ 180k–456k copies

≈ $2.4M–$8.9M after Steam's cut

from ~12k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Temtem at ≈ 975k–1.6M copies, ≈ $12.1M–$32.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 287 to 33k.
The genre you'd be entering
These games
The similar games share Creature Collector (7 of 8) and Turn-Based Combat (5 of 8).
The winners
Winners here lead with Co-op + Creature Collector, priced around $45.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy under 20k
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Creature CollectorTurn-Based Combat
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$125k–$336k after Steam's cut $227k–$517k before Steam's cut
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2022
Est. copies
≈ 975k–1.6M
3.3x vs typical
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