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How many copies did Shadow Arena sell?

Estimated copies sold
≈ 134k–218k
from 5k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Shadow Arena and predicted how it would do from its 8 similar games. Every figure here, including Shadow Arena's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 31k–76k
best case 9.9M (NARAKA: BLADEPOINT)
Games like Shadow Arena

A typical game among these

≈ 31k–76k copies

≈ $177k–$512k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: NARAKA: BLADEPOINT at ≈ 7.5M–12.2M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 544 reviews in their first month; the range was 263 to 33k.
The genre you'd be entering
These games
The similar games share Battle Royale (5 of 8) and Fighting (4 of 8).
The winners
Winners here lead with Battle Royale + Martial Arts. The breakout hits carry Martial Arts + Mature + Female Protagonist; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2022. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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