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How many copies did Sacred Gold sell?

Estimated copies sold
≈ 293k–476k
$805k–$2.2M after Steam's cut $1.5M–$3.3M before Steam's cut
from 5k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sacred Gold and predicted how it would do from its 8 similar games. Every figure here, including Sacred Gold's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 6.5M–8.8M
best case 20.7M (Monster Hunter: World)
Games like Sacred Gold

A typical game among these

≈ 6.5M–8.8M copies

≈ $106.1M–$111.9M after Steam's cut

from ~174k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Monster Hunter: World at ≈ 15.8M–25.6M copies, ≈ $129.9M–$349.3M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Open World (6 of 8) and Third Person (4 of 8).
The winners
Winners here lead with Zombies + Survival Horror, priced around $30. The breakout hits carry Online Co-Op + Survival + Co-op; a typical game here doesn't.
When they shipped
The similar games span 2010 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

God of War
2022
Est. copies
≈ 4.6M–7.5M
SteamSpy 5M–10M
Est. revenue
$63.1M–$169.6M after Steam's cut $114.7M–$260.9M before Steam's cut
$49.99
185k reviews
Overwhelmingly Positive
ActionSingleplayer
Dying Light
2015
Est. copies
≈ 24.2M–39.3M
2.9x vs typical
SteamSpy 10M–20M
Est. revenue
$166.4M–$447.4M after Steam's cut $302.5M–$688.3M before Steam's cut
$24.99
496k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Sekiro™: Shadows Die Twice - GOTY Edition
2019
Est. copies
≈ 10.3M–16.7M
2.1x vs typical
SteamSpy 10M–20M
Est. revenue
$169.4M–$455.5M after Steam's cut $308.0M–$700.8M before Steam's cut
$59.99
357k reviews
Overwhelmingly Positive
Souls-likeDifficult
STAR WARS Jedi: Fallen Order™
2019
Est. copies
≈ 5.1M–8.2M
SteamSpy 2M–5M
Est. revenue
$55.6M–$149.5M after Steam's cut $101.1M–$230.0M before Steam's cut
$39.99
176k reviews
Very Positive
Action-AdventureSouls-like
Palworld
2026
Est. copies
≈ 12.2M–19.8M
2.8x vs typical
SteamSpy 50M–100M
Est. revenue
$100.5M–$270.1M after Steam's cut $182.7M–$415.6M before Steam's cut
$29.99
491k reviews
Very Positive
Open WorldSurvival
NieR:Automata™
2017
Est. copies
≈ 5.3M–8.6M
SteamSpy 2M–5M
Est. revenue
$58.2M–$156.5M after Steam's cut $105.8M–$240.7M before Steam's cut
$39.99
154k reviews
Very Positive
Great SoundtrackStory Rich
Mount & Blade: Warband
2010
Est. copies
≈ 10.9M–17.7M
SteamSpy 5M–10M
Est. revenue
$59.8M–$160.9M after Steam's cut $108.8M–$247.5M before Steam's cut
$19.99
172k reviews
Overwhelmingly Positive
MedievalRPG
Monster Hunter: World
2018
Est. copies
≈ 15.8M–25.6M
3.0x vs typical
SteamSpy 10M–20M
Est. revenue
$129.9M–$349.3M after Steam's cut $236.2M–$537.3M before Steam's cut
$29.99
518k reviews
Very Positive
Co-opMultiplayer

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