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How many copies did Hooplord sell?

Estimated copies sold
≈ 521–846
$1k–$3k after Steam's cut $2k–$4k before Steam's cut
from 21 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Hooplord and predicted how it would do from its 8 similar games. Every figure here, including Hooplord's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 546–4k
best case 116k (RUMBLE)
Games like Hooplord

A typical game among these

≈ 546–4k copies

≈ $2k–$42k after Steam's cut

from ~43 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: RUMBLE at ≈ 88k–144k copies, ≈ $608k–$1.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 13 reviews in their first month; the range was 1 to 431.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Sports (8 of 8) and VR (6 of 8).
The winners
Winners here lead with VR + Fighting, priced around $25.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

RUMBLE
2022
Est. copies
≈ 88k–144k
84x vs typical
SteamSpy 200k–500k
Est. revenue
$608k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$24.99
4k reviews
Very Positive
VRFighting
Rezzil Index / Lite
2021
Est. copies
≈ 794–1k
SteamSpy under 20k
Est. revenue
Free
Free
32 reviews
Positive
SportsVR
Dynamic Shooting VR
2024
Est. copies
≈ 546–887
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before Steam's cut
$9.99
22 reviews
Positive
VRAction
Crazy Kung Fu
2023
Est. copies
≈ 2k–3k
2.0x vs typical
SteamSpy under 20k
Est. revenue
$8k–$23k after Steam's cut $15k–$35k before Steam's cut
$14.99
83 reviews
Very Positive
Sports3D Fighter
Range is HOT!
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$11k–$29k after Steam's cut $20k–$45k before Steam's cut
$29.99
53 reviews
Mixed
ANCIENT SOCCER
2021
Est. copies
≈ 25–40
SteamSpy under 20k
Est. revenue
$172–$455 after Steam's cut $312–$700 before Steam's cut
$24.99
1 reviews
1 user reviews
ActionVR
VR Basketball: Training Challenge
2025
Est. copies
≈ 25–40
SteamSpy under 20k
Est. revenue
$69–$182 after Steam's cut $125–$280 before Steam's cut
$9.99
1 reviews
1 user reviews
CasualSimulation
Motion Soccer PRO
2025
Est. copies
≈ 6k–10k
6.0x vs typical
SteamSpy under 20k
Est. revenue
$34k–$93k after Steam's cut $63k–$143k before Steam's cut
$19.99
253 reviews
Very Positive
SimulationSports

Sizing up your own game? See how many copies games in its genre usually sell before you build it.