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How many copies did Crazy Kung Fu sell?

Estimated copies sold
≈ 2k–3k
$8k–$23k after Steam's cut $15k–$35k before Steam's cut
from 83 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Crazy Kung Fu and predicted how it would do from its 8 similar games. Every figure here, including Crazy Kung Fu's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 145k–762k
best case 4.3M (TEKKEN 7)
Games like Crazy Kung Fu

A typical game among these

≈ 145k–762k copies

≈ $845k–$8.2M after Steam's cut

from ~11k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: TEKKEN 7 at ≈ 3.3M–5.3M copies, ≈ $36.2M–$97.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 431 to 16k.
The genre you'd be entering
These games
The similar games share Fighting (6 of 8) and 3D Fighter (4 of 8).
The winners
Winners here lead with Fighting + Competitive, priced around $40.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
≈ 212k–344k
SteamSpy 500k–1M
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Est. copies
≈ 567k–921k
2.1x vs typical
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3D FighterThird Person
Drunken Wrestlers 2
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Est. copies
≈ 541k–879k
1.8x vs typical
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Early AccessMultiplayer
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
9.0x vs typical
SteamSpy 2M–5M
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$36.2M–$97.2M after Steam's cut $65.7M–$149.5M before Steam's cut
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FightingAction
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The Thrill of the Fight - VR Boxing
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MagicPhysics
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