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wishvane

How many copies did Crazy Kung Fu sell?

Estimated copies sold
≈ 2k–3k
$8k–$22k after Steam's cut $15k–$34k before the cut
from 83 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crazy Kung Fu out and predicted the genre from its 8 similar games. Every figure here, including Crazy Kung Fu's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 143k–728k
best case 4.3M (TEKKEN 7)
The Fighting genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 143k–728k copies
≈ $836k–$7.8M after Steam's cut
from ~11k reviews
Best case
≈ 3.3M–5.3M copies
TEKKEN 7 · ≈ $36.0M–$96.8M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 432 to 16k reviews in their first month.
Your set
Your set clusters on Fighting (6 of 8) and 3D Fighter (4 of 8).
The winners
Winners here lead with Fighting + Competitive, priced around $40.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Early AccessFighting
Undisputed
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2.1x vs typical
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3D FighterThird Person
Drunken Wrestlers 2
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Early AccessMultiplayer
TEKKEN 7
2017
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≈ 3.3M–5.3M
9.0x vs typical
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FightingAction
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MagicPhysics
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Very Positive
VRFighting

Sizing up your own game? See what its genre can realistically do before you build it.