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How many copies did The Thrill of the Fight - VR Boxing sell?

Estimated copies sold
≈ 117k–191k
$323k–$868k after Steam's cut $587k–$1.3M before Steam's cut
from 4k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Thrill of the Fight - VR Boxing and predicted how it would do from its 8 similar games. Every figure here, including The Thrill of the Fight - VR Boxing's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–5k
best case 116k (RUMBLE)
Games like The Thrill of the Fight - VR Boxing

A typical game among these

≈ 1k–5k copies

≈ $11k–$32k after Steam's cut

from ~83 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: RUMBLE at ≈ 88k–144k copies, ≈ $608k–$1.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 20 reviews in their first month; the range was 13 to 431.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Sports (7 of 8) and VR (7 of 8).
The winners
Winners here lead with VR + Fighting, priced around $25. The breakout hits carry Competitive + Early Access + PvP; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kongfusion
2020
Est. copies
≈ 744–1k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before Steam's cut
$14.99
30 reviews
Positive
VRRhythm
Era of Combat: Boxing
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$6k–$17k after Steam's cut $11k–$26k before Steam's cut
$19.99
46 reviews
Mixed
ActionBoxing
Virtual Fighting Championship (VFC)
2018
Est. copies
≈ 6k–10k
2.3x vs typical
SteamSpy under 20k
Est. revenue
$26k–$70k after Steam's cut $47k–$108k before Steam's cut
$15.99
195 reviews
Mostly Positive
VRBoxing
Mutant Boxing League VR
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before Steam's cut
$19.99
45 reviews
Mostly Positive
BoxingVR
RUMBLE
2022
Est. copies
≈ 88k–144k
43x vs typical
SteamSpy 200k–500k
Est. revenue
$608k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$24.99
4k reviews
Very Positive
VRFighting
LES MILLS XR BODYCOMBAT
2025
Est. copies
≈ 3k–5k
1.5x vs typical
SteamSpy under 20k
Est. revenue
$26k–$69k after Steam's cut $47k–$107k before Steam's cut
$29.99
126 reviews
Very Positive
SportsVR
Crazy Kung Fu
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$23k after Steam's cut $15k–$35k before Steam's cut
$14.99
83 reviews
Very Positive
Sports3D Fighter
Candy Smash VR
2016
Est. copies
≈ 5k–8k
SteamSpy 20k–50k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before Steam's cut
$4.99
123 reviews
Mostly Positive
VRAction

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