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How many copies did Virtual Fighting Championship (VFC) sell?

Estimated copies sold
≈ 6k–10k
$26k–$71k after Steam's cut $48k–$109k before the cut
from 197 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Virtual Fighting Championship (VFC) out and predicted the genre from its 8 similar games. Every figure here, including Virtual Fighting Championship (VFC)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19k–105k
best case 155k (Pistol Whip)
The VR genre

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 19k–105k copies
≈ $144k–$792k after Steam's cut
from ~1k reviews
Best case
≈ 118k–192k copies
Pistol Whip · ≈ $976k–$2.6M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Sports (5 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $30.
The era
The games you compared span 2018 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

3dSen VR
2025
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$34k–$91k after Steam's cut $62k–$141k before the cut
$24.99
206 reviews
Very Positive
Early AccessAction
Dragon Fist: VR Kung Fu
2021
Est. copies
≈ 12k–20k
SteamSpy under 20k
Est. revenue
$68k–$183k after Steam's cut $123k–$281k before the cut
$19.99
498 reviews
Very Positive
ActionFighting
All-In-One Sports VR
2023
Est. copies
≈ 18k–30k
SteamSpy 20k–50k
Est. revenue
$101k–$272k after Steam's cut $184k–$419k before the cut
$19.99
768 reviews
Very Positive
BOXVR
2019
Est. copies
≈ 47k–76k
SteamSpy 100k–200k
Est. revenue
$386k–$1.0M after Steam's cut $702k–$1.6M before the cut
$29.99
2k reviews
Mostly Positive
SportsIndie
The Thrill of the Fight - VR Boxing
2019
Est. copies
≈ 117k–190k
3.4x vs typical
SteamSpy 100k–200k
Est. revenue
$321k–$864k after Steam's cut $584k–$1.3M before the cut
$9.99
4k reviews
Overwhelmingly Positive
VRSports
Pistol Whip
2019
Est. copies
≈ 118k–192k
3.4x vs typical
SteamSpy 200k–500k
Est. revenue
$976k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$29.99
4k reviews
Very Positive
VRAction
Creed: Rise to Glory™
2018
Est. copies
≈ 68k–110k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$558k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$29.99
2k reviews
Mostly Positive
VRBoxing
PowerBeatsVR - VR Fitness
2020
Est. copies
≈ 15k–24k
SteamSpy 20k–50k
Est. revenue
$81k–$219k after Steam's cut $148k–$336k before the cut
$19.99
560 reviews
Very Positive
SportsAction

Sizing up your own game? See what its genre can realistically do before you build it.