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wishvane

How many copies did Creed: Rise to Glory™ sell?

Estimated copies sold
≈ 68k–110k
$558k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Creed: Rise to Glory™ out and predicted the genre from its 8 similar games. Every figure here, including Creed: Rise to Glory™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–11k
best case 154k (The Thrill of the Fight - VR Boxing)
The Boxing genre

1 of your 8 similar games is a hit. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2k–11k copies
≈ $16k–$88k after Steam's cut
from ~197 reviews
Best case
≈ 117k–190k copies
The Thrill of the Fight - VR Boxing · ≈ $321k–$864k after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 18 to 79 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on Boxing (6 of 8) and VR (6 of 8).
The winners
Winners here lead with VR + Sports, priced around $10. The breakout hits carry Singleplayer + Multiplayer + 3D Fighter; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Knockout League - Arcade VR Boxing
2018
Est. copies
≈ 11k–18k
1.9x vs typical
SteamSpy 20k–50k
Est. revenue
$61k–$164k after Steam's cut $111k–$253k before the cut
$19.99
366 reviews
Mostly Positive
SportsVR
3dSen VR
2025
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$34k–$91k after Steam's cut $62k–$141k before the cut
$24.99
206 reviews
Very Positive
Early AccessAction
The Thrill of the Fight - VR Boxing
2019
Est. copies
≈ 117k–190k
21x vs typical
SteamSpy 100k–200k
Est. revenue
$321k–$864k after Steam's cut $584k–$1.3M before the cut
$9.99
4k reviews
Overwhelmingly Positive
VRSports
Virtual Fighting Championship (VFC)
2018
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$26k–$71k after Steam's cut $48k–$109k before the cut
$15.99
197 reviews
Mostly Positive
VRBoxing
Box To The Beat VR
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$9k–$25k after Steam's cut $17k–$38k before the cut
$19.99
70 reviews
Very Positive
VRRhythm
Crazy Kung Fu
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$34k before the cut
$14.99
83 reviews
Very Positive
Sports3D Fighter
Fighting Clans
2020
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$7.99
51 reviews
Mixed
IndieSimulation
Dragon Fist: VR Kung Fu
2021
Est. copies
≈ 12k–20k
2.5x vs typical
SteamSpy under 20k
Est. revenue
$68k–$183k after Steam's cut $123k–$281k before the cut
$19.99
498 reviews
Very Positive
ActionFighting

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