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How many copies did Creed: Rise to Glory™ sell?

Estimated copies sold
≈ 68k–111k
$561k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
from 2k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Creed: Rise to Glory™ and predicted how it would do from its 8 similar games. Every figure here, including Creed: Rise to Glory™'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–11k
best case 154k (The Thrill of the Fight - VR Boxing)
Games like Creed: Rise to Glory™

A typical game among these

≈ 2k–11k copies

≈ $16k–$89k after Steam's cut

from ~195 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: The Thrill of the Fight - VR Boxing at ≈ 117k–191k copies, ≈ $323k–$868k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 59 reviews in their first month; the range was 18 to 183.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Boxing (6 of 8) and VR (6 of 8).
The winners
Winners here lead with VR + Sports, priced around $10. The breakout hits carry Singleplayer + Multiplayer + 3D Fighter; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Knockout League - Arcade VR Boxing
2018
Est. copies
≈ 11k–18k
1.9x vs typical
SteamSpy 20k–50k
Est. revenue
$61k–$164k after Steam's cut $111k–$253k before Steam's cut
$19.99
366 reviews
Mostly Positive
SportsVR
3dSen VR
2025
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$36k–$96k after Steam's cut $65k–$147k before Steam's cut
$24.99
209 reviews
Very Positive
Early AccessAction
The Thrill of the Fight - VR Boxing
2019
Est. copies
≈ 117k–191k
21x vs typical
SteamSpy 100k–200k
Est. revenue
$323k–$868k after Steam's cut $587k–$1.3M before Steam's cut
$9.99
4k reviews
Overwhelmingly Positive
VRSports
Virtual Fighting Championship (VFC)
2018
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$26k–$70k after Steam's cut $47k–$108k before Steam's cut
$15.99
195 reviews
Mostly Positive
VRBoxing
Box To The Beat VR
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$9k–$25k after Steam's cut $17k–$38k before Steam's cut
$19.99
67 reviews
Very Positive
VRRhythm
Crazy Kung Fu
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$23k after Steam's cut $15k–$35k before Steam's cut
$14.99
83 reviews
Very Positive
Sports3D Fighter
Fighting Clans
2020
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
$7.99
51 reviews
Mixed
IndieSimulation
Dragon Fist: VR Kung Fu
2021
Est. copies
≈ 12k–20k
2.6x vs typical
SteamSpy under 20k
Est. revenue
$68k–$183k after Steam's cut $124k–$282k before Steam's cut
$19.99
500 reviews
Very Positive
ActionFighting

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