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How many copies did Knockout League - Arcade VR Boxing sell?

Estimated copies sold
≈ 11k–18k
$61k–$164k after Steam's cut $111k–$253k before Steam's cut
from 366 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Knockout League - Arcade VR Boxing and predicted how it would do from its 8 similar games. Every figure here, including Knockout League - Arcade VR Boxing's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 75k–122k
best case 154k (The Thrill of the Fight - VR Boxing)
Games like Knockout League - Arcade VR Boxing

A typical game among these

≈ 75k–122k copies

≈ $654k–$873k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: The Thrill of the Fight - VR Boxing at ≈ 117k–191k copies, ≈ $323k–$868k after Steam's cut.

What their first month looked like
About half the games that made it here had over 17 reviews in their first month; the range was 12 to 23.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Boxing (8 of 8) and Sports (8 of 8).
The winners
Winners here lead with VR + Sports, priced around $10.
When they shipped
The similar games span 2016 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Viro Move
2021
Est. copies
≈ 769–1k
too small to compare
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before Steam's cut
$24.99
31 reviews
Mixed
VRSports
BOXVR
2019
Est. copies
≈ 47k–76k
SteamSpy 100k–200k
Est. revenue
$386k–$1.0M after Steam's cut $702k–$1.6M before Steam's cut
$29.99
2k reviews
Mostly Positive
SportsIndie
Creed: Rise to Glory™
2018
Est. copies
≈ 68k–111k
SteamSpy 200k–500k
Est. revenue
$561k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$29.99
2k reviews
Mostly Positive
VRBoxing
Era of Combat: Boxing
2022
Est. copies
≈ 1k–2k
too small to compare
SteamSpy under 20k
Est. revenue
$6k–$17k after Steam's cut $11k–$26k before Steam's cut
$19.99
46 reviews
Mixed
ActionBoxing
LES MILLS XR BODYCOMBAT
2025
Est. copies
≈ 3k–5k
too small to compare
SteamSpy under 20k
Est. revenue
$26k–$69k after Steam's cut $47k–$107k before Steam's cut
$29.99
126 reviews
Very Positive
SportsVR
VR SUPER SPORTS
2017
Est. copies
≈ 4k–7k
too small to compare
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$62k before Steam's cut
$12.99
122 reviews
Mixed
SportsAction
Fist of Physics
2016
Est. copies
≈ 2k–3k
too small to compare
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before Steam's cut
$9.99
40 reviews
Mostly Positive
SimulationBoxing
The Thrill of the Fight - VR Boxing
2019
Est. copies
≈ 117k–191k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$323k–$868k after Steam's cut $587k–$1.3M before Steam's cut
$9.99
4k reviews
Overwhelmingly Positive
VRSports

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