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How many copies did LES MILLS XR BODYCOMBAT sell?

Estimated copies sold
≈ 3k–5k
$26k–$69k after Steam's cut $47k–$107k before Steam's cut
from 126 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid LES MILLS XR BODYCOMBAT and predicted how it would do from its 8 similar games. Every figure here, including LES MILLS XR BODYCOMBAT's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 7k–68k
best case 154k (The Thrill of the Fight - VR Boxing)
Games like LES MILLS XR BODYCOMBAT

A typical game among these

≈ 7k–68k copies

≈ $43k–$624k after Steam's cut

from ~464 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: The Thrill of the Fight - VR Boxing at ≈ 117k–191k copies, ≈ $323k–$868k after Steam's cut.

The genre you'd be entering
These games
The similar games share Sports (8 of 8) and VR (8 of 8).
The winners
Winners here lead with VR + Sports, priced around $10.
When they shipped
The similar games span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Knockout League - Arcade VR Boxing
2018
Est. copies
≈ 11k–18k
SteamSpy 20k–50k
Est. revenue
$61k–$164k after Steam's cut $111k–$253k before Steam's cut
$19.99
366 reviews
Mostly Positive
SportsVR
Creed: Rise to Glory™
2018
Est. copies
≈ 68k–111k
4.8x vs typical
SteamSpy 200k–500k
Est. revenue
$561k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$29.99
2k reviews
Mostly Positive
VRBoxing
BOXVR
2019
Est. copies
≈ 47k–76k
3.5x vs typical
SteamSpy 100k–200k
Est. revenue
$386k–$1.0M after Steam's cut $702k–$1.6M before Steam's cut
$29.99
2k reviews
Mostly Positive
SportsIndie
PowerBeatsVR - VR Fitness
2020
Est. copies
≈ 14k–23k
SteamSpy 20k–50k
Est. revenue
$77k–$206k after Steam's cut $139k–$317k before Steam's cut
$19.99
562 reviews
Very Positive
SportsAction
Virtual Fighting Championship (VFC)
2018
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$26k–$70k after Steam's cut $47k–$108k before Steam's cut
$15.99
195 reviews
Mostly Positive
VRBoxing
The Thrill of the Fight - VR Boxing
2019
Est. copies
≈ 117k–191k
8.8x vs typical
SteamSpy 100k–200k
Est. revenue
$323k–$868k after Steam's cut $587k–$1.3M before Steam's cut
$9.99
4k reviews
Overwhelmingly Positive
VRSports
Box To The Beat VR
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$9k–$25k after Steam's cut $17k–$38k before Steam's cut
$19.99
67 reviews
Very Positive
VRRhythm
VR SUPER SPORTS
2017
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$62k before Steam's cut
$12.99
122 reviews
Mixed
SportsAction

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