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wishvane

How many copies did RUMBLE sell?

Estimated copies sold
≈ 85k–138k
$585k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left RUMBLE out and predicted the genre from its 8 similar games. Every figure here, including RUMBLE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 50k–214k
best case 1.9M (Blade and Sorcery)
The VR genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 50k–214k copies
≈ $482k–$1.5M after Steam's cut
from ~3k reviews
Best case
≈ 1.5M–2.4M copies
Blade and Sorcery · ≈ $12.2M–$32.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 339 to 2k reviews in their first month.
Your set
Your set clusters on VR (7 of 8) and Fighting (5 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $30. The breakout hits carry Moddable + Sandbox + Magic; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.4M
19x vs typical
SteamSpy 1M–2M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.2M–$50.6M before the cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Drunkn Bar Fight
2025
Est. copies
≈ 27k–44k
SteamSpy 100k–200k
Est. revenue
$133k–$356k after Steam's cut $241k–$548k before the cut
$17.99
1k reviews
Mostly Positive
ActionIndie
Hellish Quart
2021
Est. copies
≈ 209k–340k
2.6x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$17.99
8k reviews
Very Positive
Early AccessFighting
The Thrill of the Fight - VR Boxing
2019
Est. copies
≈ 117k–190k
SteamSpy 100k–200k
Est. revenue
$321k–$864k after Steam's cut $584k–$1.3M before the cut
$9.99
4k reviews
Overwhelmingly Positive
VRSports
Until You Fall
2020
Est. copies
≈ 87k–142k
SteamSpy 200k–500k
Est. revenue
$600k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$24.99
3k reviews
Very Positive
VRSwordplay
War Dust VR: 32v32 Battlefields
2020
Est. copies
≈ 43k–70k
SteamSpy 100k–200k
Est. revenue
$294k–$792k after Steam's cut $535k–$1.2M before the cut
$24.99
2k reviews
Very Positive
VRShooter
DAVIGO: VR vs. PC
2023
Est. copies
≈ 33k–54k
SteamSpy 20k–50k
Est. revenue
$228k–$613k after Steam's cut $414k–$943k before the cut
$24.99
1k reviews
Very Positive
Early AccessVR
GORN
2019
Est. copies
≈ 237k–384k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$19.99
8k reviews
Very Positive
VRAction

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