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How many copies did RUMBLE sell?

Estimated copies sold
≈ 88k–144k
$608k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
from 4k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid RUMBLE and predicted how it would do from its 8 similar games. Every figure here, including RUMBLE's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 49k–216k
best case 2.0M (Blade and Sorcery)
Games like RUMBLE

A typical game among these

≈ 49k–216k copies

≈ $476k–$1.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Blade and Sorcery at ≈ 1.5M–2.5M copies, ≈ $12.7M–$34.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 339 to 49k.
The genre you'd be entering
These games
The similar games share VR (7 of 8) and Fighting (5 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $30. The breakout hits carry Moddable + Sandbox + Magic; a typical game here doesn't.
When they shipped
The similar games span 2019 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
19x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.2M after Steam's cut $23.1M–$52.7M before Steam's cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Drunkn Bar Fight
2025
Est. copies
≈ 28k–45k
SteamSpy 100k–200k
Est. revenue
$137k–$368k after Steam's cut $249k–$567k before Steam's cut
$17.99
1k reviews
Mostly Positive
ActionIndie
Hellish Quart
2021
Est. copies
≈ 212k–344k
2.6x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before Steam's cut
$17.99
9k reviews
Very Positive
Early AccessFighting
The Thrill of the Fight - VR Boxing
2019
Est. copies
≈ 117k–191k
SteamSpy 100k–200k
Est. revenue
$323k–$868k after Steam's cut $587k–$1.3M before Steam's cut
$9.99
4k reviews
Overwhelmingly Positive
VRSports
Until You Fall
2020
Est. copies
≈ 82k–134k
SteamSpy 200k–500k
Est. revenue
$565k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$24.99
3k reviews
Very Positive
VRSwordplay
War Dust VR: 32v32 Battlefields
2020
Est. copies
≈ 40k–65k
SteamSpy 100k–200k
Est. revenue
$277k–$744k after Steam's cut $503k–$1.1M before Steam's cut
$24.99
2k reviews
Very Positive
VRShooter
DAVIGO: VR vs. PC
2023
Est. copies
≈ 35k–57k
SteamSpy 20k–50k
Est. revenue
$240k–$644k after Steam's cut $436k–$991k before Steam's cut
$24.99
1k reviews
Very Positive
Early AccessVR
GORN
2019
Est. copies
≈ 237k–385k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$19.99
8k reviews
Very Positive
VRAction

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