Sign in
wishvane

How many copies did Candy Smash VR sell?

Estimated copies sold
≈ 5k–8k
$7k–$19k after Steam's cut $13k–$29k before Steam's cut
from 123 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Candy Smash VR and predicted how it would do from its 8 similar games. Every figure here, including Candy Smash VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 40k–185k
best case 278k (Hellish Quart)
Games like Candy Smash VR

A typical game among these

≈ 40k–185k copies

≈ $519k–$1.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Hellish Quart at ≈ 212k–344k copies, ≈ $1.0M–$2.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 385 reviews in their first month; the range was 55 to 2k.
The genre you'd be entering
These games
The similar games share VR (7 of 8) and Fighting (5 of 8).
The winners
Winners here lead with Fighting + Swordplay, priced around $18.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Blaston
2020
Est. copies
≈ 14k–23k
SteamSpy under 20k
Est. revenue
Free
Free
577 reviews
Very Positive
SingleplayerStrategy
Hellish Quart
2021
Est. copies
≈ 212k–344k
2.6x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before Steam's cut
$17.99
9k reviews
Very Positive
Early AccessFighting
UNDERDOGS
2024
Est. copies
≈ 73k–119k
SteamSpy 50k–100k
Est. revenue
$604k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$29.99
3k reviews
Overwhelmingly Positive
VRAction-Adventure
Broken Edge
2022
Est. copies
≈ 17k–27k
SteamSpy 100k–200k
Est. revenue
$69k–$185k after Steam's cut $125k–$285k before Steam's cut
$14.99
674 reviews
Very Positive
VRPvP
DAVIGO: VR vs. PC
2023
Est. copies
≈ 35k–57k
SteamSpy 20k–50k
Est. revenue
$240k–$644k after Steam's cut $436k–$991k before Steam's cut
$24.99
1k reviews
Very Positive
Early AccessVR
GORN
2019
Est. copies
≈ 237k–385k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$19.99
8k reviews
Very Positive
VRAction
RUMBLE
2022
Est. copies
≈ 88k–144k
SteamSpy 200k–500k
Est. revenue
$608k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$24.99
4k reviews
Very Positive
VRFighting
The Thrill of the Fight - VR Boxing
2019
Est. copies
≈ 117k–191k
SteamSpy 100k–200k
Est. revenue
$323k–$868k after Steam's cut $587k–$1.3M before Steam's cut
$9.99
4k reviews
Overwhelmingly Positive
VRSports

Sizing up your own game? See how many copies games in its genre usually sell before you build it.