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wishvane

How many copies did Candy Smash VR sell?

Estimated copies sold
≈ 5k–8k
$7k–$18k after Steam's cut $12k–$27k before the cut
from 121 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Candy Smash VR out and predicted the genre from its 8 similar games. Every figure here, including Candy Smash VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 38k–184k
best case 275k (Hellish Quart)
The VR genre

6 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 38k–184k copies
≈ $506k–$1.5M after Steam's cut
from ~3k reviews
Best case
≈ 209k–340k copies
Hellish Quart · ≈ $1.0M–$2.8M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 108 to 2k reviews in their first month.
Your set
Your set clusters on VR (7 of 8) and Fighting (5 of 8).
The winners
Winners here lead with Fighting + Swordplay, priced around $18.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Blaston
2020
Est. copies
≈ 15k–25k
SteamSpy under 20k
Est. revenue
Free
Free
572 reviews
Very Positive
SingleplayerStrategy
Hellish Quart
2021
Est. copies
≈ 209k–340k
2.6x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$17.99
8k reviews
Very Positive
Early AccessFighting
UNDERDOGS
2024
Est. copies
≈ 68k–111k
SteamSpy 50k–100k
Est. revenue
$564k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$29.99
3k reviews
Overwhelmingly Positive
VRAction-Adventure
Broken Edge
2022
Est. copies
≈ 16k–26k
SteamSpy 100k–200k
Est. revenue
$67k–$180k after Steam's cut $121k–$276k before the cut
$14.99
675 reviews
Very Positive
VRPvP
DAVIGO: VR vs. PC
2023
Est. copies
≈ 33k–54k
SteamSpy 20k–50k
Est. revenue
$228k–$613k after Steam's cut $414k–$943k before the cut
$24.99
1k reviews
Very Positive
Early AccessVR
GORN
2019
Est. copies
≈ 237k–384k
2.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$19.99
8k reviews
Very Positive
VRAction
RUMBLE
2022
Est. copies
≈ 85k–138k
SteamSpy 200k–500k
Est. revenue
$585k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$24.99
4k reviews
Very Positive
VRFighting
The Thrill of the Fight - VR Boxing
2019
Est. copies
≈ 117k–190k
SteamSpy 100k–200k
Est. revenue
$321k–$864k after Steam's cut $584k–$1.3M before the cut
$9.99
4k reviews
Overwhelmingly Positive
VRSports

Sizing up your own game? See what its genre can realistically do before you build it.