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wishvane

How many copies did Broken Edge sell?

Estimated copies sold
≈ 16k–26k
$67k–$180k after Steam's cut $121k–$276k before the cut
from 675 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Broken Edge out and predicted the genre from its 8 similar games. Every figure here, including Broken Edge's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–90k
best case 2.9M (Beat Saber)
The Swordplay genre

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4k–90k copies
≈ $32k–$1.5M after Steam's cut
from ~232 reviews
Best case
≈ 2.2M–3.6M copies
Beat Saber · ≈ $18.1M–$48.6M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had under 2k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on Swordplay (5 of 8) and VR (5 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $30.
The era
The games you compared span 2019 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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ActionEarly Access
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VRRhythm

Sizing up your own game? See what its genre can realistically do before you build it.