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How many copies did Broken Edge sell?

Estimated copies sold
≈ 17k–27k
$69k–$185k after Steam's cut $125k–$285k before Steam's cut
from 674 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Broken Edge and predicted how it would do from its 8 similar games. Every figure here, including Broken Edge's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4k–90k
best case 2.9M (Beat Saber)
Games like Broken Edge

A typical game among these

≈ 4k–90k copies

≈ $33k–$1.5M after Steam's cut

from ~236 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut.

What their first month looked like
The games that made it here had under 2k reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Swordplay (5 of 8) and VR (5 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $20.
When they shipped
The similar games span 2019 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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36x vs typical
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ActionEarly Access
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≈ 2.2M–3.6M
324x vs typical
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VRRhythm

Sizing up your own game? See how many copies games in its genre usually sell before you build it.