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How many copies did Kongfusion sell?

Estimated copies sold
≈ 744–1k
$3k–$8k after Steam's cut $6k–$13k before Steam's cut
from 30 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Kongfusion and predicted how it would do from its 8 similar games. Every figure here, including Kongfusion's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 82–568
best case 2.9M (Beat Saber)
Games like Kongfusion

A typical game among these

≈ 82–568 copies

≈ $253–$2k after Steam's cut

from ~8 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1 reviews in their first month; the range was 1 to 12.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Rhythm (7 of 8) and VR (7 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $20. The breakout hits carry Difficult + Music + Free to Play; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

McOsu
2017
Est. copies
≈ 220k–358k
853x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
6k reviews
Very Positive
RhythmFree to Play
Samurai Beat
2023
Est. copies
≈ 50–81
SteamSpy under 20k
Est. revenue
$138–$368 after Steam's cut $250–$566 before Steam's cut
$9.99
2 reviews
2 user reviews
SwordplayRhythm
Viro Move
2021
Est. copies
≈ 769–1k
4.1x vs typical
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before Steam's cut
$24.99
31 reviews
Mixed
VRSports
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
10182x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before Steam's cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm
Chop It
2018
Est. copies
≈ 486–790
2.1x vs typical
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $2k–$6k before Steam's cut
$9.99
16 reviews
Positive
IndieCasual
Boom Dojo
2021
Est. copies
≈ 99–161
SteamSpy under 20k
Est. revenue
$272–$732 after Steam's cut $495–$1k before Steam's cut
$9.99
4 reviews
4 user reviews
ActionSports
Groove Balls
2020
Est. copies
≈ 50–81
SteamSpy under 20k
Est. revenue
$138–$368 after Steam's cut $250–$566 before Steam's cut
$9.99
2 reviews
2 user reviews
ActionRhythm
BoomXR
2021
Est. copies
≈ 273–443
SteamSpy under 20k
Est. revenue
Free
Free
11 reviews
Positive
ActionSports

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