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How many copies did Boom Dojo sell?

Estimated copies sold
≈ 99–161
$272–$732 after Steam's cut $495–$1k before Steam's cut
from 4 reviews (4 user reviews)
Only 4 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Boom Dojo and predicted how it would do from its 8 similar games. Every figure here, including Boom Dojo's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 407–2k
best case 61k (BOXVR)
Games like Boom Dojo

A typical game among these

≈ 407–2k copies

≈ $2k–$10k after Steam's cut

from ~25 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: BOXVR at ≈ 47k–76k copies, ≈ $386k–$1.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 8 reviews in their first month; the range was 1 to 18.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Boxing (8 of 8) and Sports (8 of 8).
The winners
Winners here lead with Sports + VR, priced around $30. The breakout hits carry Indie + Casual + Action; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2023. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BoomXR
2021
Est. copies
≈ 273–443
SteamSpy under 20k
Est. revenue
Free
Free
11 reviews
Positive
ActionSports
Viro Move
2021
Est. copies
≈ 769–1k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before Steam's cut
$24.99
31 reviews
Mixed
VRSports
BOXVR
2019
Est. copies
≈ 47k–76k
65x vs typical
SteamSpy 100k–200k
Est. revenue
$386k–$1.0M after Steam's cut $702k–$1.6M before Steam's cut
$29.99
2k reviews
Mostly Positive
SportsIndie
Box To The Beat VR
2023
Est. copies
≈ 2k–3k
2.7x vs typical
SteamSpy under 20k
Est. revenue
$9k–$25k after Steam's cut $17k–$38k before Steam's cut
$19.99
67 reviews
Very Positive
VRRhythm
VRWorkout
2020
Est. copies
≈ 620–1k
SteamSpy 20k–50k
Est. revenue
Free
Free
25 reviews
Positive
Early AccessSports
Boot Camp Fitness
2021
Est. copies
≈ 2k–3k
2.7x vs typical
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $9k–$21k before Steam's cut
$10.99
68 reviews
Very Positive
SportsIndie
Shadow BoXR
2023
Est. copies
≈ 347–564
SteamSpy under 20k
Est. revenue
$953–$3k after Steam's cut $2k–$4k before Steam's cut
$9.99
14 reviews
Positive
VRRhythm
Hitstream
2022
Est. copies
≈ 223–363
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$19.99
9 reviews
9 user reviews
CasualRhythm

Sizing up your own game? See how many copies games in its genre usually sell before you build it.