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How many copies did MageQuit sell?

Estimated copies sold
≈ 41k–67k
$169k–$455k after Steam's cut $308k–$700k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MageQuit out and predicted the genre from its 8 similar games. Every figure here, including MageQuit's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 34k–595k
best case 3.6M (Dragon's Dogma 2)

6 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 34k–595k copies
≈ $121k–$6.9M after Steam's cut
from ~2k reviews
Best case
≈ 2.8M–4.5M copies
Dragon's Dogma 2 · ≈ $30.5M–$82.0M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 348 to 566 reviews in their first month.
Your set
Your set clusters on Co-op (4 of 8) and Sandbox (2 of 8).
The winners
Winners here lead with Open World + Action RPG, priced around $40.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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