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How many copies did Pizza Master VR sell?

Estimated copies sold
≈ 2k–3k
$4k–$12k after Steam's cut $8k–$18k before Steam's cut
from 70 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Pizza Master VR and predicted how it would do from its 8 similar games. Every figure here, including Pizza Master VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–28k
best case 124k (Tactical Assault VR)
Games like Pizza Master VR

A typical game among these

≈ 3k–28k copies

≈ $10k–$178k after Steam's cut

from ~333 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Tactical Assault VR at ≈ 94k–153k copies, ≈ $518k–$1.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 29 reviews in their first month; the range was 9 to 899.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share VR (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Tactical + VR, priced around $20.
When they shipped
The similar games span 2016 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

JAM GODS
2022
Est. copies
≈ 942–2k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$4.99
38 reviews
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Early AccessSimulation
VR The Diner Duo
2016
Est. copies
≈ 18k–30k
SteamSpy 50k–100k
Est. revenue
$75k–$201k after Steam's cut $136k–$310k before Steam's cut
$14.99
437 reviews
Very Positive
Asymmetric VRVR
IronWolf VR
2022
Est. copies
≈ 29k–48k
3.6x vs typical
SteamSpy 20k–50k
Est. revenue
$162k–$435k after Steam's cut $294k–$669k before Steam's cut
$19.99
1k reviews
Very Positive
Co-opSubmarine
VR Sailing
2024
Est. copies
≈ 8k–14k
SteamSpy under 20k
Est. revenue
$18k–$50k after Steam's cut $34k–$76k before Steam's cut
$7.99
339 reviews
Very Positive
RacingSimulation
Traffic Jams
2021
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before Steam's cut
$9.99
90 reviews
Very Positive
CasualSimulation
Tactical Assault VR
2023
Est. copies
≈ 94k–153k
11x vs typical
SteamSpy 100k–200k
Est. revenue
$518k–$1.4M after Steam's cut $941k–$2.1M before Steam's cut
$19.99
4k reviews
Mostly Positive
TacticalVR
Motoride Rollercoaster VR
2020
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
$3.99
98 reviews
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SimulationAutomobile Sim
VRacer Hoverbike
2025
Est. copies
≈ 8k–13k
SteamSpy under 20k
Est. revenue
$67k–$179k after Steam's cut $121k–$276k before Steam's cut
$29.99
326 reviews
Very Positive
RacingSimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.