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How many copies did VR The Diner Duo sell?

Estimated copies sold
≈ 18k–28k
$72k–$194k after Steam's cut $131k–$299k before the cut
from 438 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left VR The Diner Duo out and predicted the genre from its 8 similar games. Every figure here, including VR The Diner Duo's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 17k–34k
best case 1.0M (Keep Talking and Nobody Explodes)
The VR genre

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 17k–34k copies
≈ $104k–$265k after Steam's cut
from ~670 reviews
Best case
≈ 789k–1.3M copies
Keep Talking and Nobody Explodes · ≈ $3.3M–$8.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 65 to 512 reviews in their first month.
Your set
Your set clusters on VR (7 of 8) and Asymmetric VR (3 of 8).
The winners
Winners here lead with VR + Violent, priced around $17. The breakout hits carry 3D Fighter + Gore + Funny; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

DAVIGO: VR vs. PC
2023
Est. copies
≈ 33k–54k
2.1x vs typical
SteamSpy 20k–50k
Est. revenue
$228k–$613k after Steam's cut $414k–$943k before the cut
$24.99
1k reviews
Very Positive
Early AccessVR
Containment Initiative
2017
Est. copies
≈ 18k–30k
SteamSpy 50k–100k
Est. revenue
$51k–$136k after Steam's cut $92k–$210k before the cut
$9.99
537 reviews
Very Positive
FPSShooter
Ayahuasca
2020
Est. copies
≈ 11k–17k
SteamSpy 20k–50k
Est. revenue
$38k–$102k after Steam's cut $69k–$156k before the cut
$12.99
401 reviews
Very Positive
CasualExploration
GORN
2019
Est. copies
≈ 237k–384k
12x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$19.99
8k reviews
Very Positive
VRAction
Fast and Low
2023
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$106k–$285k after Steam's cut $193k–$438k before the cut
$19.99
803 reviews
Very Positive
VROnline Co-Op
Keep Talking and Nobody Explodes
2015
Est. copies
≈ 789k–1.3M
25x vs typical
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.7M after Steam's cut $5.9M–$13.5M before the cut
$14.99
17k reviews
Overwhelmingly Positive
Co-opLocal Multiplayer
First Person Tennis - The Real Tennis Simulator
2019
Est. copies
≈ 11k–17k
SteamSpy 20k–50k
Est. revenue
$73k–$197k after Steam's cut $133k–$303k before the cut
$24.99
370 reviews
Very Positive
TennisVR
IronWolf VR
2022
Est. copies
≈ 28k–46k
1.8x vs typical
SteamSpy 20k–50k
Est. revenue
$156k–$420k after Steam's cut $284k–$646k before the cut
$19.99
1k reviews
Very Positive
Co-opSubmarine

Sizing up your own game? See what its genre can realistically do before you build it.