Sign in
wishvane

How many copies did First Person Tennis - The Real Tennis Simulator sell?

Estimated copies sold
≈ 11k–17k
$73k–$197k after Steam's cut $133k–$303k before Steam's cut
from 370 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid First Person Tennis - The Real Tennis Simulator and predicted how it would do from its 8 similar games. Every figure here, including First Person Tennis - The Real Tennis Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–22k
best case 179k (Eleven Table Tennis)
Games like First Person Tennis - The Real Tennis Simulator

A typical game among these

≈ 3k–22k copies

≈ $21k–$180k after Steam's cut

from ~198 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Eleven Table Tennis at ≈ 136k–221k copies, ≈ $748k–$2.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 14 reviews in their first month; the range was 8 to 459.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Sports (8 of 8) and VR (8 of 8).
The winners
Winners here lead with Sports + Simulation, priced around $20.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

All-In-One Sports VR
2023
Est. copies
≈ 19k–31k
3.9x vs typical
SteamSpy 20k–50k
Est. revenue
$105k–$283k after Steam's cut $191k–$435k before Steam's cut
$19.99
771 reviews
Very Positive
Racket: Nx
2018
Est. copies
≈ 16k–27k
2.7x vs typical
SteamSpy 50k–100k
Est. revenue
$90k–$243k after Steam's cut $164k–$373k before Steam's cut
$19.99
540 reviews
Overwhelmingly Positive
VRSports
Blobby Tennis
2017
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
Free
Free
63 reviews
Mostly Positive
TennisSimulation
#SelfieTennis
2016
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$12k–$32k after Steam's cut $22k–$49k before Steam's cut
$9.99
104 reviews
Mostly Positive
TennisSports
Racket Fury: Table Tennis VR
2017
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$83k–$223k after Steam's cut $151k–$343k before Steam's cut
$29.99
292 reviews
Very Positive
CasualSports
VRNOID
2023
Est. copies
≈ 595–967
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$7k before Steam's cut
$9.99
24 reviews
Positive
ActionVR
Eleven Table Tennis
2016
Est. copies
≈ 136k–221k
17x vs typical
SteamSpy 200k–500k
Est. revenue
$748k–$2.0M after Steam's cut $1.4M–$3.1M before Steam's cut
$19.99
3k reviews
Very Positive
SportsSimulation
Racket Club
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$11k–$29k after Steam's cut $20k–$45k before Steam's cut
$24.99
64 reviews
Mostly Positive
SimulationSports

Sizing up your own game? See how many copies games in its genre usually sell before you build it.