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wishvane

How many copies did First Person Tennis - The Real Tennis Simulator sell?

Estimated copies sold
≈ 11k–17k
$73k–$197k after Steam's cut $133k–$303k before the cut
from 370 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left First Person Tennis - The Real Tennis Simulator out and predicted the genre from its 8 similar games. Every figure here, including First Person Tennis - The Real Tennis Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–22k
best case 172k (Eleven Table Tennis)
The Sports genre

1 of your 8 similar games is a hit. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3k–22k copies
≈ $20k–$177k after Steam's cut
from ~198 reviews
Best case
≈ 131k–213k copies
Eleven Table Tennis · ≈ $1.1M–$2.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Sports (8 of 8) and VR (8 of 8).
The winners
Winners here lead with Sports + Simulation, priced around $30.
The era
The games you compared span 2016 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

All-In-One Sports VR
2023
Est. copies
≈ 18k–30k
3.9x vs typical
SteamSpy 20k–50k
Est. revenue
$101k–$272k after Steam's cut $184k–$419k before the cut
$19.99
768 reviews
Very Positive
Racket: Nx
2018
Est. copies
≈ 16k–27k
2.7x vs typical
SteamSpy 50k–100k
Est. revenue
$90k–$243k after Steam's cut $164k–$373k before the cut
$19.99
540 reviews
Overwhelmingly Positive
VRSports
Blobby Tennis
2017
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
Free
Free
63 reviews
Mostly Positive
TennisSimulation
#SelfieTennis
2016
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$11k–$31k after Steam's cut $21k–$47k before the cut
$9.99
104 reviews
Mostly Positive
TennisSports
Racket Fury: Table Tennis VR
2017
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$83k–$222k after Steam's cut $150k–$341k before the cut
$29.99
291 reviews
Very Positive
CasualSports
VRNOID
2023
Est. copies
≈ 576–936
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$7k before the cut
$9.99
24 reviews
Positive
ActionVR
Eleven Table Tennis
2016
Est. copies
≈ 131k–213k
17x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$29.99
3k reviews
Very Positive
SportsSimulation
Racket Club
2023
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$10k–$27k after Steam's cut $18k–$42k before the cut
$24.99
61 reviews
Mostly Positive
SimulationSports

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