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How many copies did Racket Fury: Table Tennis VR sell?

Estimated copies sold
≈ 10k–16k
$83k–$222k after Steam's cut $150k–$341k before the cut
from 291 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Racket Fury: Table Tennis VR out and predicted the genre from its 8 similar games. Every figure here, including Racket Fury: Table Tennis VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9.1M–13.1M
best case 35.3M (Rocket League®)
The Racing genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 9.1M–13.1M copies
≈ $85.6M–$158.1M after Steam's cut
from ~272k reviews
Best case
≈ 26.9M–43.7M copies
Rocket League®
The genre you'd be entering
Your set
Your set clusters on Racing (5 of 8) and Driving (4 of 8).
The winners
Winners here lead with Football (Soccer) + Competitive.
The era
The games you compared span 2014 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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SteamSpy 2M–5M
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2.1x vs typical
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Sizing up your own game? See what its genre can realistically do before you build it.