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How many copies did Racket: Nx sell?

Estimated copies sold
≈ 16k–27k
$90k–$243k after Steam's cut $164k–$373k before Steam's cut
from 540 reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Racket: Nx and predicted how it would do from its 8 similar games. Every figure here, including Racket: Nx's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.1M–2.5M
best case 4.0M (CarX Drift Racing Online)
Games like Racket: Nx

A typical game among these

≈ 1.1M–2.5M copies

≈ $19.5M–$31.8M after Steam's cut

from ~42k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: CarX Drift Racing Online at ≈ 3.1M–5.0M copies, ≈ $14.4M–$38.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 13k reviews in their first month; the range was 6k to 26k.
The genre you'd be entering
These games
The similar games share Sports (6 of 8) and Racing (5 of 8).
The winners
Winners here lead with Racing + Physics, priced around $17.
When they shipped
The similar games span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rec Room
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2.0x vs typical
SteamSpy 2M–5M
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Golf With Your Friends
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Est. copies
≈ 1.9M–3.1M
1.8x vs typical
SteamSpy 2M–5M
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MultiplayerCasual
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$14.4M–$38.6M after Steam's cut $26.1M–$59.4M before Steam's cut
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Overwhelmingly Positive
RacingPhysics
Project CARS 2
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≈ 634k–1.0M
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RacingDriving
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2019
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≈ 1.4M–2.3M
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$7.7M–$20.7M after Steam's cut $14.0M–$31.8M before Steam's cut
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RacingAutomobile Sim
F1® 22
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≈ 634k–1.0M
SteamSpy 500k–1M
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RacingImmersive Sim
F1® 2021
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Est. copies
≈ 863k–1.4M
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RacingDriving
Steep™
2016
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$11.5M–$31.0M after Steam's cut $21.0M–$47.7M before Steam's cut
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Very Positive
SportsOpen World

Sizing up your own game? See how many copies games in its genre usually sell before you build it.