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How many copies did Racket: Nx sell?

Estimated copies sold
≈ 16k–27k
$90k–$243k after Steam's cut $164k–$373k before the cut
from 540 reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Racket: Nx out and predicted the genre from its 8 similar games. Every figure here, including Racket: Nx's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–2.6M
best case 4.0M (CarX Drift Racing Online)
The Sports genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.1M–2.6M copies
≈ $14.8M–$21.6M after Steam's cut
from ~42k reviews
Best case
≈ 3.1M–5.0M copies
CarX Drift Racing Online · ≈ $14.3M–$38.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Sports (6 of 8) and Racing (5 of 8).
The winners
Winners here lead with Racing + Physics, priced around $17.
The era
The games you compared span 2016 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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2.0x vs typical
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Golf With Your Friends
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1.8x vs typical
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MultiplayerCasual
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
2.1x vs typical
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RacingPhysics
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RacingAutomobile Sim
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RacingImmersive Sim
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RacingDriving
Steep™
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Est. copies
≈ 1.3M–2.1M
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SportsOpen World

Sizing up your own game? See what its genre can realistically do before you build it.