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wishvane

How many copies did VRNOID sell?

Estimated copies sold
≈ 576–936
$2k–$4k after Steam's cut $3k–$7k before the cut
from 24 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left VRNOID out and predicted the genre from its 8 similar games. Every figure here, including VRNOID's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8.9M–29.1M
best case 52.4M (War Thunder)
The Automobile Sim genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 8.9M–29.1M copies
≈ $82.0M–$209.8M after Steam's cut
from ~290k reviews
Best case
≈ 40.0M–64.9M copies
War Thunder
The genre you'd be entering
Your set
Your set clusters on Automobile Sim (4 of 8) and Driving (4 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat.
The era
The games you compared span 2013 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
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SteamSpy 5M–10M
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$19.99
172k reviews
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RacingAutomobile Sim
BeamNG.drive
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Est. copies
≈ 18.8M–30.6M
SteamSpy 5M–10M
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SimulationDriving
Geometry Dash
2014
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≈ 32.4M–52.6M
2.1x vs typical
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623k reviews
Very Positive
DifficultMusic
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Action RoguelikeBullet Hell
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Psychological HorrorMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.