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How many copies did The Test: Hypothesis Rising sell?

Estimated copies sold
≈ 147k–239k
$80k–$216k after Steam's cut $146k–$332k before Steam's cut
from 6k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Test: Hypothesis Rising and predicted how it would do from its 8 similar games. Every figure here, including The Test: Hypothesis Rising's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.1M–1.2M
best case 1.6M (Volcano Princess)
Games like The Test: Hypothesis Rising

A typical game among these

≈ 1.1M–1.2M copies

≈ $8.2M–$15.7M after Steam's cut

from ~34k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Volcano Princess at ≈ 1.2M–2.0M copies, ≈ $3.7M–$9.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 12k reviews in their first month; the range was 4k to 27k.
The genre you'd be entering
These games
The similar games share Simulation (5 of 8) and Choices Matter (4 of 8).
The winners
Winners here lead with Dating Sim + Multiple Endings, priced around $10. The breakout hits carry Dating Sim + Multiple Endings + Sexual Content; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Love Is All Around
2023
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before Steam's cut
$9.99
46k reviews
Very Positive
Dating SimSexual Content
Beholder
2016
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before Steam's cut
$13.99
31k reviews
Very Positive
Dystopian Choices Matter
Sultan's Game
2025
Est. copies
≈ 876k–1.4M
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.2M after Steam's cut $10.9M–$24.9M before Steam's cut
$24.99
35k reviews
Very Positive
LoveChoice
2021
Est. copies
≈ 910k–1.5M
SteamSpy 1M–2M
Est. revenue
$498k–$1.3M after Steam's cut $906k–$2.1M before Steam's cut
$1.99
37k reviews
Very Positive
RomanceDating Sim
Volcano Princess
2023
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.3M before Steam's cut
$10.99
49k reviews
Overwhelmingly Positive
Life SimMultiple Endings
Slay the Princess — The Pristine Cut
2023
Est. copies
≈ 856k–1.4M
SteamSpy 500k–1M
Est. revenue
$4.2M–$11.4M after Steam's cut $7.7M–$17.5M before Steam's cut
$17.99
35k reviews
Overwhelmingly Positive
Visual NovelChoices Matter
Tropico 6
2019
Est. copies
≈ 851k–1.4M
SteamSpy 1M–2M
Est. revenue
$9.4M–$25.2M after Steam's cut $17.0M–$38.7M before Steam's cut
$39.99
30k reviews
Very Positive
City BuilderStrategy
Anno 1800
2019
Est. copies
≈ 935k–1.5M
SteamSpy 1M–2M
Est. revenue
$15.4M–$41.5M after Steam's cut $28.1M–$63.8M before Steam's cut
$59.99
32k reviews
Very Positive
City BuilderStrategy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.