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wishvane

How many copies did BeachHead sell?

Estimated copies sold
≈ 3k–4k
$11k–$30k after Steam's cut $20k–$46k before the cut
from 112 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left BeachHead out and predicted the genre from its 8 similar games. Every figure here, including BeachHead's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 877k–1.1M
best case 6.8M (Dying Light 2 Stay Human: Reloaded Edition)
The First-Person genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 877k–1.1M copies
≈ $9.9M–$14.5M after Steam's cut
from ~28k reviews
Best case
≈ 5.2M–8.5M copies
Dying Light 2 Stay Human: Reloaded Edition · ≈ $85.9M–$231.0M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on First-Person (5 of 8) and Shooter (5 of 8).
The winners
Winners here lead with Open World + Co-op, priced around $60. The breakout hits carry Open World + Parkour + Combat; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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7.8x vs typical
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Co-opZombies

Sizing up your own game? See what its genre can realistically do before you build it.