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How many copies did BeachHead sell?

Estimated copies sold
≈ 3k–4k
$11k–$31k after Steam's cut $21k–$47k before Steam's cut
from 111 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid BeachHead and predicted how it would do from its 8 similar games. Every figure here, including BeachHead's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 971k–1.1M
best case 7.2M (Dying Light 2 Stay Human: Reloaded Edition)
Games like BeachHead

A typical game among these

≈ 971k–1.1M copies

≈ $10.2M–$15.6M after Steam's cut

from ~30k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Dying Light 2 Stay Human: Reloaded Edition at ≈ 5.5M–8.9M copies, ≈ $90.1M–$242.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 55 to 72k.
The genre you'd be entering
These games
The similar games share First-Person (5 of 8) and Shooter (5 of 8).
The winners
Winners here lead with Open World + Co-op, priced around $60. The breakout hits carry Open World + Parkour + Combat; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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