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How many copies did Pure Soul: The Journey of the Witch Emily sell?

Estimated copies sold
≈ 273–443
$150–$401 after Steam's cut $272–$617 before Steam's cut
from 11 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Pure Soul: The Journey of the Witch Emily and predicted how it would do from its 8 similar games. Every figure here, including Pure Soul: The Journey of the Witch Emily's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 761–4k
best case 157k (Wytchwood)
Games like Pure Soul: The Journey of the Witch Emily

A typical game among these

≈ 761–4k copies

≈ $3k–$19k after Steam's cut

from ~27 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Wytchwood at ≈ 120k–195k copies, ≈ $659k–$1.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 58 reviews in their first month; the range was 1 to 425.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Female Protagonist (8 of 8) and Point & Click (5 of 8).
The winners
Winners here lead with Crafting + Story Rich, priced around $20. The breakout hits carry Crafting + RPG + Conversation; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Wytchwood
2021
Est. copies
≈ 120k–195k
179x vs typical
SteamSpy 200k–500k
Est. revenue
$659k–$1.8M after Steam's cut $1.2M–$2.7M before Steam's cut
$19.99
5k reviews
Very Positive
CraftingStory Rich
Myths Of Orion: Books of Power
2014
Est. copies
≈ 3k–6k
2.3x vs typical
SteamSpy under 20k
Est. revenue
$14k–$38k after Steam's cut $26k–$58k before Steam's cut
$14.99
61 reviews
Very Positive
AdventureHidden Object
Curse of Dragon Mountains 2: The Lair
2014
Est. copies
≈ 1k–2k
SteamSpy 20k–50k
Est. revenue
$4k–$10k after Steam's cut $6k–$15k before Steam's cut
$9.99
23 reviews
Mixed
Hidden ObjectPuzzle
Red Crow Mysteries: Legion
2015
Est. copies
≈ 2k–4k
1.7x vs typical
SteamSpy 50k–100k
Est. revenue
$6k–$17k after Steam's cut $11k–$26k before Steam's cut
$9.99
46 reviews
Mostly Negative
Hidden ObjectPuzzle
Vasilis
2019
Est. copies
≈ 490–796
SteamSpy 20k–50k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$8.99
17 reviews
Mixed
HorrorInvestigation
Death Becomes You - Mystery Visual Novel
2021
Est. copies
≈ 670–1k
SteamSpy 20k–50k
Est. revenue
$2k–$4k after Steam's cut $3k–$7k before Steam's cut
$8.99
27 reviews
Positive
Interactive FictionVisual Novel
Bridge to Another World: Endless Game Collector's Edition
2021
Est. copies
≈ 322–524
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before Steam's cut
$19.99
13 reviews
Positive
Hidden ObjectPuzzle
Demonheart: The Cursed Trial
2025
Est. copies
≈ 3k–5k
5.0x vs typical
SteamSpy under 20k
Est. revenue
$23k–$61k after Steam's cut $42k–$94k before Steam's cut
$24.99
134 reviews
Very Positive
OtomeMystery

Sizing up your own game? See how many copies games in its genre usually sell before you build it.