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How many copies did Demonheart: The Cursed Trial sell?

Estimated copies sold
≈ 3k–5k
$23k–$61k after Steam's cut $42k–$94k before Steam's cut
from 134 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Demonheart: The Cursed Trial and predicted how it would do from its 8 similar games. Every figure here, including Demonheart: The Cursed Trial's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 31k–138k
best case 557k (Hatoful Boyfriend)
Games like Demonheart: The Cursed Trial

A typical game among these

≈ 31k–138k copies

≈ $195k–$595k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Hatoful Boyfriend at ≈ 425k–690k copies, ≈ $1.2M–$3.1M after Steam's cut.

The genre you'd be entering
These games
The similar games share Female Protagonist (8 of 8) and Otome (8 of 8).
The winners
Winners here lead with Visual Novel + Dating Sim, priced around $10.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Amnesia™: Memories
2015
Est. copies
≈ 219k–356k
4.4x vs typical
SteamSpy 100k–200k
Est. revenue
$601k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$9.99
4k reviews
Very Positive
OtomeVisual Novel
7'scarlet
2019
Est. copies
≈ 25k–41k
SteamSpy under 20k
Est. revenue
$210k–$565k after Steam's cut $382k–$869k before Steam's cut
$29.99
884 reviews
Mostly Positive
OtomeAdventure
Hatoful Boyfriend
2014
Est. copies
≈ 425k–690k
7.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before Steam's cut
$9.99
8k reviews
Very Positive
Visual NovelDating Sim
Folie Fatale
2024
Est. copies
≈ 67k–109k
2.7x vs typical
SteamSpy 50k–100k
Est. revenue
$110k–$296k after Steam's cut $200k–$455k before Steam's cut
$5.99
3k reviews
Very Positive
Female ProtagonistOtome
The Confines Of The Crown
2015
Est. copies
≈ 13k–20k
SteamSpy 20k–50k
Est. revenue
$52k–$140k after Steam's cut $94k–$215k before Steam's cut
$14.99
258 reviews
Very Positive
Visual NovelFemale Protagonist
Hakuoki: Edo Blossoms
2018
Est. copies
≈ 34k–55k
SteamSpy 20k–50k
Est. revenue
$93k–$251k after Steam's cut $169k–$386k before Steam's cut
$9.99
1k reviews
Overwhelmingly Positive
OtomeVisual Novel
Psychedelica of the Ashen Hawk
2019
Est. copies
≈ 19k–31k
SteamSpy under 20k
Est. revenue
$157k–$423k after Steam's cut $286k–$651k before Steam's cut
$29.99
663 reviews
Very Positive
OtomeAdventure
Psychedelica of the Black Butterfly
2018
Est. copies
≈ 28k–45k
SteamSpy 20k–50k
Est. revenue
$230k–$618k after Steam's cut $418k–$951k before Steam's cut
$29.99
917 reviews
Very Positive
OtomeAdventure

Sizing up your own game? See how many copies games in its genre usually sell before you build it.