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How many copies did SuchArt: Genius Artist Simulator sell?

Estimated copies sold
≈ 114k–185k
$783k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
from 5k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid SuchArt: Genius Artist Simulator and predicted how it would do from its 8 similar games. Every figure here, including SuchArt: Genius Artist Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.6M–5.0M
best case 9.2M (theHunter: Call of the Wild™)
Games like SuchArt: Genius Artist Simulator

A typical game among these

≈ 2.6M–5.0M copies

≈ $19.2M–$38.3M after Steam's cut

from ~103k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: theHunter: Call of the Wild™ at ≈ 7.0M–11.4M copies.

What their first month looked like
About half the games that made it here had over 24k reviews in their first month; the range was 951 to 69k.
The genre you'd be entering
These games
The similar games share Sandbox (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Hunting + Open World.
When they shipped
The similar games span 2017 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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DestructionPhysics

Sizing up your own game? See how many copies games in its genre usually sell before you build it.