Sign in
wishvane

How many copies did Vetrix sell?

Estimated copies sold
≈ 1k–2k
$2k–$5k after Steam's cut $4k–$8k before Steam's cut
from 48 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Vetrix and predicted how it would do from its 8 similar games. Every figure here, including Vetrix's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4k–11k
best case 294k (Tetris® Effect: Connected)
Games like Vetrix

A typical game among these

≈ 4k–11k copies

≈ $13k–$24k after Steam's cut

from ~127 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Tetris® Effect: Connected at ≈ 224k–364k copies, ≈ $2.5M–$6.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 146 reviews in their first month; the range was 32 to 2k.
The genre you'd be entering
These games
The similar games share VR (7 of 8) and Puzzle (6 of 8).
The winners
Winners here lead with Puzzle + Competitive, priced around $40. The breakout hits carry Singleplayer + Multiplayer + Competitive; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2022. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Adventure Climb VR
2019
Est. copies
≈ 12k–20k
3.3x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
425 reviews
Mostly Positive
Free to PlaySports
VR Furballs - Demolition
2018
Est. copies
≈ 5k–8k
SteamSpy 20k–50k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before Steam's cut
$9.99
156 reviews
Very Positive
VRPhysics
Rainbow Reactor
2019
Est. copies
≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
$13k–$34k after Steam's cut $23k–$52k before Steam's cut
$14.99
106 reviews
Very Positive
VRAction
Dragon VR
2021
Est. copies
≈ 3k–5k
SteamSpy 100k–200k
Est. revenue
Free
Free
127 reviews
Mixed
CasualVR
Wanderer
2022
Est. copies
≈ 27k–43k
8.5x vs typical
SteamSpy 50k–100k
Est. revenue
$293k–$788k after Steam's cut $533k–$1.2M before Steam's cut
$39.99
1k reviews
Very Positive
AdventureAction
Tetris® Effect: Connected
2021
Est. copies
≈ 224k–364k
71x vs typical
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before Steam's cut
$39.99
9k reviews
Very Positive
PuzzleFamily Friendly
Paranormal Detective: Escape from the 90's
2022
Est. copies
≈ 2k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$21k before Steam's cut
$11.99
61 reviews
Very Positive
Escape RoomVR
Paranormal Detective: Escape from the 80's
2019
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$7k–$20k after Steam's cut $13k–$30k before Steam's cut
$9.99
92 reviews
Very Positive
Escape RoomVR

Sizing up your own game? See how many copies games in its genre usually sell before you build it.