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How many copies did PEE WAR! sell?

Estimated copies sold
≈ 3k–4k
$1k–$4k after Steam's cut $3k–$6k before Steam's cut
from 107 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid PEE WAR! and predicted how it would do from its 8 similar games. Every figure here, including PEE WAR!'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 5k–7k
best case 73k (Phantom Abyss)
Games like PEE WAR!

A typical game among these

≈ 5k–7k copies

≈ $13k–$30k after Steam's cut

from ~191 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Phantom Abyss at ≈ 56k–90k copies, ≈ $305k–$821k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 70 reviews in their first month; the range was 24 to 2k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share 3D Platformer (7 of 8) and FPS (6 of 8).
The winners
Winners here lead with Action Roguelike + 3D Platformer, priced around $20. The breakout hits carry Adventure + Action Roguelike + Exploration; a typical game here doesn't.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3DGore

Sizing up your own game? See how many copies games in its genre usually sell before you build it.