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How many copies did Warstride Challenges sell?

Estimated copies sold
≈ 8k–13k
$43k–$115k after Steam's cut $78k–$177k before the cut
from 324 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Warstride Challenges out and predicted the genre from its 8 similar games. Every figure here, including Warstride Challenges's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.8M–3.9M
best case 4.3M (Warhammer 40,000: Darktide)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.8M–3.9M copies
≈ $12.7M–$34.2M after Steam's cut
from ~77k reviews
Best case
≈ 3.3M–5.3M copies
Warhammer 40,000: Darktide · ≈ $35.9M–$96.6M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Co-op (3 of 8) and FPS (3 of 8).
The winners
Winners here lead with Horror + Team-Based, priced around $40.
The era
The games you compared span 2009 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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HorrorOnline Co-Op
PowerWash Simulator
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≈ 1.4M–2.3M
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CasualRelaxing
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≈ 1.3M–2.2M
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MultiplayerCasual
Warhammer 40,000: Darktide
2022
Est. copies
≈ 3.3M–5.3M
1.8x vs typical
SteamSpy 2M–5M
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Chivalry 2
2022
Est. copies
≈ 1.4M–2.2M
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SwordplayMedieval
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Est. copies
≈ 3.6M–5.8M
SteamSpy 2M–5M
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69k reviews
Overwhelmingly Positive
FPSZombies
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2019
Est. copies
≈ 2.9M–4.6M
SteamSpy 10M–20M
Est. revenue
Free
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99k reviews
Mostly Positive
Free to PlayBattle Royale

Sizing up your own game? See what its genre can realistically do before you build it.