Sign in
wishvane

How many copies did Farlanders sell?

Estimated copies sold
≈ 15k–24k
$61k–$164k after Steam's cut $111k–$253k before Steam's cut
from 598 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Farlanders and predicted how it would do from its 8 similar games. Every figure here, including Farlanders's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 14k–109k
best case 635k (ISLANDERS)
Games like Farlanders

A typical game among these

≈ 14k–109k copies

≈ $200k–$738k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: ISLANDERS at ≈ 483k–786k copies, ≈ $663k–$1.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 275 reviews in their first month; the range was 90 to 983.
The genre you'd be entering
These games
The similar games share City Builder (7 of 8) and Colony Sim (5 of 8).
The winners
Winners here lead with City Builder + Building, priced around $5. The breakout hits carry Relaxing + Puzzle + Indie; a typical game here doesn't.
When they shipped
The similar games span 2008 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rebuild 3: Gangs of Deadsville
2015
Est. copies
≈ 100k–163k
SteamSpy 100k–200k
Est. revenue
$412k–$1.1M after Steam's cut $750k–$1.7M before Steam's cut
$14.99
2k reviews
Very Positive
Kingdom's Deck
2025
Est. copies
≈ 13k–22k
SteamSpy 20k–50k
Est. revenue
$37k–$100k after Steam's cut $67k–$153k before Steam's cut
$9.99
544 reviews
Mostly Positive
City BuilderBase-Building
Sid Meier's Civilization IV: Colonization
2008
Est. copies
≈ 100k–162k
SteamSpy 500k–1M
Est. revenue
$550k–$1.5M after Steam's cut $999k–$2.3M before Steam's cut
$19.99
2k reviews
Very Positive
StrategyTurn-Based Strategy
Farlanders: Prologue
2021
Est. copies
≈ 7k–12k
SteamSpy 100k–200k
Est. revenue
Free
Free
289 reviews
Very Positive
Base-BuildingColony Sim
ISLANDERS
2019
Est. copies
≈ 483k–786k
11x vs typical
SteamSpy 500k–1M
Est. revenue
$663k–$1.8M after Steam's cut $1.2M–$2.7M before Steam's cut
$4.99
17k reviews
Very Positive
RelaxingCity Builder
As Far As The Eye
2020
Est. copies
≈ 53k–86k
SteamSpy 50k–100k
Est. revenue
$363k–$975k after Steam's cut $659k–$1.5M before Steam's cut
$24.99
2k reviews
Mostly Positive
StrategyBuilding
dotAGE
2023
Est. copies
≈ 67k–108k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$322k–$866k after Steam's cut $585k–$1.3M before Steam's cut
$17.59
3k reviews
Overwhelmingly Positive
Resource ManagementTurn-Based
Shelter Manager
2021
Est. copies
≈ 7k–11k
SteamSpy 20k–50k
Est. revenue
$28k–$76k after Steam's cut $51k–$117k before Steam's cut
$14.99
277 reviews
Mixed

Sizing up your own game? See how many copies games in its genre usually sell before you build it.