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wishvane

How many copies did Power of Ten sell?

Estimated copies sold
≈ 6k–10k
$20k–$54k after Steam's cut $37k–$83k before the cut
from 254 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Power of Ten out and predicted the genre from its 8 similar games. Every figure here, including Power of Ten's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 80k–132k
best case 1.5M (Deep Rock Galactic: Survivor)
The Action Roguelike genre

7 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 80k–132k copies
≈ $206k–$592k after Steam's cut
from ~3k reviews
Best case
≈ 1.2M–1.9M copies
Deep Rock Galactic: Survivor · ≈ $4.1M–$11.0M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Bullet Hell (6 of 8).
The winners
Winners here lead with Dwarf + Action Roguelike, priced around $13. The breakout hits carry Dwarf + PvE + Arena Shooter; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Gatekeeper
2025
Est. copies
≈ 78k–127k
SteamSpy 100k–200k
Est. revenue
$323k–$869k after Steam's cut $588k–$1.3M before the cut
$14.99
3k reviews
Very Positive
Early AccessOnline Co-Op
Time Wasters
2023
Est. copies
≈ 62k–102k
SteamSpy 200k–500k
Est. revenue
$86k–$231k after Steam's cut $156k–$355k before the cut
$4.99
3k reviews
Very Positive
Action RoguelikeBullet Hell
Heat Signature
2017
Est. copies
≈ 254k–414k
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$14.99
7k reviews
Very Positive
SpaceStealth
Void Scrappers
2022
Est. copies
≈ 15k–24k
too small to compare
SteamSpy 100k–200k
Est. revenue
$16k–$44k after Steam's cut $30k–$68k before the cut
$3.99
620 reviews
Very Positive
Action RoguelikeBullet Hell
Rocket Rats
2024
Est. copies
≈ 60k–98k
SteamSpy 50k–100k
Est. revenue
$99k–$266k after Steam's cut $180k–$410k before the cut
$5.99
3k reviews
Very Positive
Action RoguelikePixel Graphics
Picayune Dreams
2023
Est. copies
≈ 108k–176k
1.5x vs typical
SteamSpy 100k–200k
Est. revenue
$149k–$400k after Steam's cut $270k–$615k before the cut
$4.99
5k reviews
Overwhelmingly Positive
Bullet HellPsychedelic
Nimbatus - The Space Drone Constructor
2020
Est. copies
≈ 57k–93k
SteamSpy 20k–50k
Est. revenue
$313k–$842k after Steam's cut $569k–$1.3M before the cut
$19.99
2k reviews
Mostly Positive
StrategySingleplayer
Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–1.9M
16x vs typical
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.0M after Steam's cut $7.5M–$17.0M before the cut
$12.99
48k reviews
Very Positive
DwarfAction Roguelike

Sizing up your own game? See what its genre can realistically do before you build it.