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How many copies did Power of Ten sell?

Estimated copies sold
≈ 6k–10k
$21k–$56k after Steam's cut $38k–$87k before Steam's cut
from 256 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Power of Ten and predicted how it would do from its 8 similar games. Every figure here, including Power of Ten's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 86k–141k
best case 1.6M (Deep Rock Galactic: Survivor)
Games like Power of Ten

A typical game among these

≈ 86k–141k copies

≈ $223k–$615k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Deep Rock Galactic: Survivor at ≈ 1.2M–2.0M copies, ≈ $4.3M–$11.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 230 to 41k.
The genre you'd be entering
These games
The similar games share Action Roguelike (6 of 8) and Bullet Hell (6 of 8).
The winners
Winners here lead with Dwarf + Action Roguelike, priced around $13. The breakout hits carry Dwarf + PvE + Arena Shooter; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gatekeeper
2025
Est. copies
≈ 84k–136k
SteamSpy 100k–200k
Est. revenue
$346k–$929k after Steam's cut $628k–$1.4M before Steam's cut
$14.99
3k reviews
Very Positive
Early AccessOnline Co-Op
Time Wasters
2023
Est. copies
≈ 65k–106k
SteamSpy 200k–500k
Est. revenue
$89k–$240k after Steam's cut $162k–$370k before Steam's cut
$4.99
3k reviews
Very Positive
Action RoguelikeBullet Hell
Heat Signature
2017
Est. copies
≈ 255k–415k
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.8M after Steam's cut $1.9M–$4.4M before Steam's cut
$14.99
7k reviews
Very Positive
SpaceStealth
Void Scrappers
2022
Est. copies
≈ 15k–25k
too small to compare
SteamSpy 100k–200k
Est. revenue
$17k–$46k after Steam's cut $31k–$70k before Steam's cut
$3.99
624 reviews
Very Positive
Action RoguelikeBullet Hell
Rocket Rats
2024
Est. copies
≈ 66k–107k
SteamSpy 50k–100k
Est. revenue
$108k–$291k after Steam's cut $197k–$447k before Steam's cut
$5.99
3k reviews
Very Positive
Action RoguelikePixel Graphics
Picayune Dreams
2023
Est. copies
≈ 116k–188k
1.5x vs typical
SteamSpy 100k–200k
Est. revenue
$159k–$427k after Steam's cut $289k–$657k before Steam's cut
$4.99
5k reviews
Overwhelmingly Positive
Bullet HellPsychedelic
Nimbatus - The Space Drone Constructor
2020
Est. copies
≈ 54k–88k
SteamSpy 20k–50k
Est. revenue
$296k–$796k after Steam's cut $538k–$1.2M before Steam's cut
$19.99
2k reviews
Mostly Positive
StrategySingleplayer
Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–2.0M
16x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.6M after Steam's cut $7.8M–$17.8M before Steam's cut
$12.99
49k reviews
Very Positive
DwarfAction Roguelike

Sizing up your own game? See how many copies games in its genre usually sell before you build it.