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How many copies did Uphold The Realm sell?

Estimated copies sold
≈ 446–725
$857–$2k after Steam's cut $2k–$4k before Steam's cut
from 18 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Uphold The Realm and predicted how it would do from its 8 similar games. Every figure here, including Uphold The Realm's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 13k–34k
best case 365k (The Lab)
Games like Uphold The Realm

A typical game among these

≈ 13k–34k copies

≈ $75k–$164k after Steam's cut

from ~455 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: The Lab at ≈ 278k–452k copies. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share VR (8 of 8) and Archery (5 of 8).
The winners
Winners here lead with VR + First-Person. The breakout hits carry Free to Play + First-Person + Funny; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Elven Assassin
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Est. copies
≈ 16k–26k
SteamSpy 200k–500k
Est. revenue
$89k–$240k after Steam's cut $163k–$370k before Steam's cut
$19.99
656 reviews
Very Positive
ActionVR
Apex Construct
2018
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
Free
Free
219 reviews
Mostly Positive
ActionAdventure
The Lab
2016
Est. copies
≈ 278k–452k
15x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
7k reviews
Very Positive
Free to PlayVR
Probably Archery
2014
Est. copies
≈ 22k–36k
SteamSpy 20k–50k
Est. revenue
$18k–$49k after Steam's cut $33k–$76k before Steam's cut
$2.99
399 reviews
Mixed
Intentionally Awkward ControlsIndie
Trickster VR: Co-op Dungeon Crawler
2019
Est. copies
≈ 13k–21k
SteamSpy 50k–100k
Est. revenue
$47k–$126k after Steam's cut $85k–$194k before Steam's cut
$12.99
455 reviews
Very Positive
AdventureAction
Holopoint
2016
Est. copies
≈ 29k–47k
1.5x vs typical
SteamSpy 50k–100k
Est. revenue
$88k–$237k after Steam's cut $160k–$365k before Steam's cut
$10.99
702 reviews
Very Positive
SportsVR
In Death
2018
Est. copies
≈ 30k–49k
2.2x vs typical
SteamSpy 50k–100k
Est. revenue
$249k–$670k after Steam's cut $453k–$1.0M before Steam's cut
$29.99
994 reviews
Very Positive
VRAction
Vengeful Rites
2021
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$39k–$104k after Steam's cut $70k–$160k before Steam's cut
$19.99
283 reviews
Very Positive
ActionAdventure

Sizing up your own game? See how many copies games in its genre usually sell before you build it.