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wishvane

How many copies did Unreal Tournament 2004: Editor's Choice Edition sell?

Estimated copies sold
≈ 219k–357k
from 4k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Unreal Tournament 2004: Editor's Choice Edition out and predicted the genre from its 3 similar games. Every figure here, including Unreal Tournament 2004: Editor's Choice Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.1M–7.6M
best case 8.2M (ULTRAKILL)
The Arena Shooter genre

All 3 of your similar games are hits. A big, proven genre for a game like yours.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4.1M–7.6M copies
≈ $95.4M after Steam's cut
from ~156k reviews
Best case
≈ 6.3M–10.2M copies
ULTRAKILL · ≈ $51.7M–$139.0M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Arena Shooter (2 of 3) and Fast-Paced (2 of 3).
The winners
Winners here lead with Boomer Shooter + Fast-Paced, priced around $30.
The era
None of the games you compared shipped in the last two years; the newest is from 2022. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Quake Champions
2022
Est. copies
≈ 935k–1.5M
SteamSpy 2M–5M
Est. revenue
Free
Free
39k reviews
Mostly Positive
Arena ShooterHero Shooter
World of Warships
2017
Est. copies
≈ 5.4M–8.7M
SteamSpy 20M–50M
Est. revenue
Free
Free
156k reviews
Mostly Positive
Free to PlayNaval Combat
ULTRAKILL
2020
Est. copies
≈ 6.3M–10.2M
1.5x vs typical
SteamSpy 5M–10M
Est. revenue
$51.7M–$139.0M after Steam's cut $94.0M–$213.9M before the cut
$29.99
237k reviews
Overwhelmingly Positive
Boomer ShooterFast-Paced

Sizing up your own game? See what its genre can realistically do before you build it.