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How many copies did TAISHO x ALICE episode 2 sell?

Estimated copies sold
≈ 18k–29k
$82k–$221k after Steam's cut $150k–$340k before Steam's cut
from 710 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid TAISHO x ALICE episode 2 and predicted how it would do from its 8 similar games. Every figure here, including TAISHO x ALICE episode 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 6k–66k
best case 449k (Our Life: Beginnings & Always)
Games like TAISHO x ALICE episode 2

A typical game among these

≈ 6k–66k copies

≈ $23k–$194k after Steam's cut

from ~608 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Our Life: Beginnings & Always at ≈ 342k–556k copies.

What their first month looked like
About half the games that made it here had over 47 reviews in their first month; the range was 17 to 922.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Choose Your Own Adventure (8 of 8) and Visual Novel (8 of 8).
The winners
Winners here lead with Visual Novel + Romance.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Our Life: Beginnings & Always
2020
Est. copies
≈ 342k–556k
23x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
14k reviews
Overwhelmingly Positive
Visual NovelRomance
Cinders
2014
Est. copies
≈ 45k–72k
SteamSpy under 20k
Est. revenue
$245k–$659k after Steam's cut $446k–$1.0M before Steam's cut
$19.99
796 reviews
Very Positive
Visual NovelFemale Protagonist
クラブ・スーサイド
2023
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$61k before Steam's cut
$11.99
181 reviews
Very Positive
AdventureVisual Novel
REPLAY BOYS
2023
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$9k–$25k after Steam's cut $17k–$38k before Steam's cut
$9.99
134 reviews
Very Positive
Choose Your Own AdventureVisual Novel
Folie Fatale
2024
Est. copies
≈ 67k–109k
4.4x vs typical
SteamSpy 50k–100k
Est. revenue
$110k–$296k after Steam's cut $200k–$455k before Steam's cut
$5.99
3k reviews
Very Positive
Female ProtagonistOtome
TAISHO x ALICE epilogue
2021
Est. copies
≈ 16k–25k
SteamSpy 20k–50k
Est. revenue
$43k–$114k after Steam's cut $77k–$176k before Steam's cut
$9.99
625 reviews
Very Positive
AdventureOtome
Arcadia Fallen
2021
Est. copies
≈ 15k–24k
SteamSpy under 20k
Est. revenue
$101k–$271k after Steam's cut $183k–$417k before Steam's cut
$24.99
591 reviews
Very Positive
Choose Your Own AdventureVisual Novel
The Radiants
2023
Est. copies
≈ 2k–4k
SteamSpy 20k–50k
Est. revenue
$10k–$27k after Steam's cut $18k–$42k before Steam's cut
$16.99
87 reviews
Very Positive
Visual NovelDating Sim

Sizing up your own game? See how many copies games in its genre usually sell before you build it.