Sign in
wishvane

How many copies did Maskmaker sell?

Estimated copies sold
≈ 8k–13k
$22k–$59k after Steam's cut $40k–$91k before Steam's cut
from 322 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Maskmaker and predicted how it would do from its 8 similar games. Every figure here, including Maskmaker's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 29k–110k
best case 2.3M (HITMAN World of Assassination)
Games like Maskmaker

A typical game among these

≈ 29k–110k copies

≈ $198k–$966k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: HITMAN World of Assassination at ≈ 1.7M–2.8M copies, ≈ $14.2M–$38.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 318 to 6k.
The genre you'd be entering
These games
The similar games share VR (6 of 8) and Exploration (4 of 8).
The winners
Winners here lead with Sandbox, priced around $27. The breakout hits carry Sandbox + Automobile Sim + Realistic; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Robinson: The Journey
2017
Est. copies
≈ 19k–31k
SteamSpy 50k–100k
Est. revenue
$104k–$280k after Steam's cut $189k–$430k before Steam's cut
$19.99
550 reviews
Mixed
VRDinosaurs
Hyperbolica
2022
Est. copies
≈ 33k–53k
SteamSpy 20k–50k
Est. revenue
$117k–$315k after Steam's cut $213k–$485k before Steam's cut
$12.99
1k reviews
Very Positive
SurrealExploration
Dream
2015
Est. copies
≈ 49k–79k
SteamSpy 50k–100k
Est. revenue
$120k–$323k after Steam's cut $218k–$497k before Steam's cut
$8.99
996 reviews
Mixed
IndieAdventure
Obduction
2016
Est. copies
≈ 166k–270k
3.4x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$29.99
4k reviews
Mostly Positive
AdventurePuzzle
REQUISITION VR
2023
Est. copies
≈ 12k–19k
SteamSpy under 20k
Est. revenue
$66k–$177k after Steam's cut $119k–$272k before Steam's cut
$19.99
482 reviews
Mixed
VRAction
Car Mechanic Simulator 2021
2021
Est. copies
≈ 963k–1.6M
33x vs typical
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.0M–$27.4M before Steam's cut
$24.99
39k reviews
Overwhelmingly Positive
SimulationAutomobile Sim
I Expect You To Die
2017
Est. copies
≈ 96k–156k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$658k–$1.8M after Steam's cut $1.2M–$2.7M before Steam's cut
$24.99
3k reviews
Very Positive
VRPuzzle
HITMAN World of Assassination
2022
Est. copies
≈ 1.7M–2.8M
60x vs typical
SteamSpy 2M–5M
Est. revenue
$14.2M–$38.3M after Steam's cut $25.9M–$58.9M before Steam's cut
$29.99
70k reviews
Very Positive
StealthAssassin

Sizing up your own game? See how many copies games in its genre usually sell before you build it.