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How many copies did Space Wave Race sell?

Estimated copies sold
≈ 74–121
$81–$220 after Steam's cut $148–$338 before Steam's cut
from 3 reviews (3 user reviews)
Only 3 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Space Wave Race and predicted how it would do from its 8 similar games. Every figure here, including Space Wave Race's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–2k
best case 25k (Reality Break)
Games like Space Wave Race

A typical game among these

≈ 1k–2k copies

≈ $3k–$7k after Steam's cut

from ~47 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Reality Break at ≈ 19k–30k copies, ≈ $129k–$346k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 30 reviews in their first month; the range was 12 to 476.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Space (5 of 8) and Arcade (4 of 8).
The winners
Winners here lead with Spaceships, priced around $17. The breakout hits carry Spaceships + Rogue-lite + Loot; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Psycho Starship Rampage
2015
Est. copies
≈ 8k–13k
3.4x vs typical
SteamSpy 100k–200k
Est. revenue
$21k–$57k after Steam's cut $39k–$88k before Steam's cut
$9.99
158 reviews
Very Positive
Rogue-liteShoot 'Em Up
Reality Break
2025
Est. copies
≈ 19k–30k
16x vs typical
SteamSpy under 20k
Est. revenue
$129k–$346k after Steam's cut $234k–$532k before Steam's cut
$24.99
755 reviews
Very Positive
Action RPGSci-fi
Exocraft
2019
Est. copies
≈ 10k–17k
7.6x vs typical
SteamSpy 100k–200k
Est. revenue
Free
Free
356 reviews
Mixed
SpaceshipsMassively Multiplayer
Lost Astronaut
2020
Est. copies
≈ 918–1k
SteamSpy under 20k
Est. revenue
$502–$1k after Steam's cut $913–$2k before Steam's cut
$1.99
37 reviews
Positive
Curved Space
2021
Est. copies
≈ 967–2k
SteamSpy 20k–50k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before Steam's cut
$19.99
39 reviews
Positive
Arena ShooterShoot 'Em Up
Vostok 2061
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
$9.99
54 reviews
Mixed
Shoot 'Em UpAction
Hyper Space
2024
Est. copies
≈ 1k–2k
SteamSpy 20k–50k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before Steam's cut
$4.99
53 reviews
Very Positive
ArcadeCasual
SUPERVERSE
2025
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$13k before Steam's cut
$9.99
47 reviews
Mostly Positive
Bullet HellShoot 'Em Up

Sizing up your own game? See how many copies games in its genre usually sell before you build it.