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How many copies did Reality Break sell?

Estimated copies sold
≈ 19k–30k
$129k–$346k after Steam's cut $234k–$532k before Steam's cut
from 755 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Reality Break and predicted how it would do from its 8 similar games. Every figure here, including Reality Break's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 71k–88k
best case 326k (Anomaly Agent)
Games like Reality Break

A typical game among these

≈ 71k–88k copies

≈ $234k–$617k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Anomaly Agent at ≈ 249k–404k copies, ≈ $820k–$2.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 729 to 5k.
The genre you'd be entering
These games
The similar games share Action Roguelike (5 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Action Roguelike + 2D Platformer, priced around $12. The breakout hits carry 2D Platformer + Side Scroller + Hack and Slash; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Anomaly Agent
2024
Est. copies
≈ 249k–404k
4.0x vs typical
SteamSpy 200k–500k
Est. revenue
$820k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$11.99
10k reviews
Very Positive
Action Roguelike2D Platformer
Insect Swarm
2024
Est. copies
≈ 67k–108k
SteamSpy 100k–200k
Est. revenue
$128k–$344k after Steam's cut $232k–$529k before Steam's cut
$6.99
3k reviews
Very Positive
FlightShooter
We Are The Dwarves
2016
Est. copies
≈ 67k–109k
SteamSpy 20k–50k
Est. revenue
$276k–$742k after Steam's cut $502k–$1.1M before Steam's cut
$14.99
2k reviews
Mixed
IndieAdventure
NIMRODS
2024
Est. copies
≈ 46k–74k
SteamSpy 200k–500k
Est. revenue
$126k–$337k after Steam's cut $228k–$519k before Steam's cut
$9.99
2k reviews
Very Positive
Early Access2D
ENDLESS Dungeon™ - Definitive Edition
2023
Est. copies
≈ 95k–155k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$393k–$1.1M after Steam's cut $715k–$1.6M before Steam's cut
$14.99
4k reviews
Mixed
ActionTower Defense
Meta Ghost: Breaking Show
2026
Est. copies
≈ 45k–73k
SteamSpy 100k–200k
Est. revenue
$221k–$594k after Steam's cut $402k–$913k before Steam's cut
$17.99
2k reviews
Mostly Positive
Action RoguelikeOnline Co-Op
Time Wasters
2023
Est. copies
≈ 65k–106k
SteamSpy 200k–500k
Est. revenue
$89k–$240k after Steam's cut $162k–$370k before Steam's cut
$4.99
3k reviews
Very Positive
Action RoguelikeBullet Hell
Between the Stars
2024
Est. copies
≈ 62k–101k
SteamSpy 100k–200k
Est. revenue
$512k–$1.4M after Steam's cut $930k–$2.1M before Steam's cut
$29.99
3k reviews
Mostly Positive
SpaceRPG

Sizing up your own game? See how many copies games in its genre usually sell before you build it.