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How many copies did ENDLESS Dungeon™ - Definitive Edition sell?

Estimated copies sold
≈ 95k–155k
$393k–$1.1M after Steam's cut $715k–$1.6M before Steam's cut
from 4k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid ENDLESS Dungeon™ - Definitive Edition and predicted how it would do from its 8 similar games. Every figure here, including ENDLESS Dungeon™ - Definitive Edition's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 440k–656k
best case 2.5M (Minion Masters)
Games like ENDLESS Dungeon™ - Definitive Edition

A typical game among these

≈ 440k–656k copies

≈ $1.6M–$3.6M after Steam's cut

from ~14k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

No genre covers most of these similar games. The closest is Tower Defense (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Minion Masters at ≈ 1.9M–3.1M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 5k reviews in their first month; the range was 3k to 8k.
The genre you'd be entering
These games
The similar games share Tower Defense (3 of 8) and Base-Building (2 of 8).
The winners
Winners here lead with Post-apocalyptic + Rogue-like, priced around $19. The breakout hits carry Free to Play + Base-Building + PvE; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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