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How many copies did Mushroom Challenge sell?

Estimated copies sold
≈ 2k
$83k–$224k after Steam's cut $151k–$344k before Steam's cut
from 61 reviews (Mostly Negative)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Mushroom Challenge and predicted how it would do from its 8 similar games. Every figure here, including Mushroom Challenge's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 102k–118k
best case 380k (The Exit 8)
Games like Mushroom Challenge

A typical game among these

≈ 102k–118k copies

≈ $145k–$473k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: The Exit 8 at ≈ 289k–470k copies, ≈ $317k–$853k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 471 to 3k.
The genre you'd be entering
These games
The similar games share Simulation (6 of 8) and Immersive Sim (5 of 8).
The winners
Winners here lead with Walking Simulator + Psychological Horror, priced around $20. The breakout hits carry Multiplayer + Open World + Indie; a typical game here doesn't.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Walking Simulator
2020
Est. copies
≈ 235k–381k
2.8x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
9k reviews
Very Positive
Free to PlayWalking Simulator
The Exit 8
2023
Est. copies
≈ 289k–470k
3.4x vs typical
SteamSpy 200k–500k
Est. revenue
$317k–$853k after Steam's cut $577k–$1.3M before Steam's cut
$3.99
12k reviews
Very Positive
[Chilla's Art] The Closing Shift | 閉店事件
2022
Est. copies
≈ 80k–130k
SteamSpy 50k–100k
Est. revenue
$132k–$354k after Steam's cut $239k–$544k before Steam's cut
$5.99
3k reviews
Very Positive
AdventureSimulation
Platform 8
2024
Est. copies
≈ 72k–116k
SteamSpy 100k–200k
Est. revenue
$79k–$211k after Steam's cut $143k–$325k before Steam's cut
$3.99
3k reviews
Very Positive
Call of the Wild: The Angler™
2022
Est. copies
≈ 189k–307k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.5M before Steam's cut
$29.99
8k reviews
Mixed
FishingSimulation
Streamer Life Simulator
2020
Est. copies
≈ 196k–319k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before Steam's cut
$19.99
8k reviews
Mostly Positive
SimulationLife Sim
King of Retail
2022
Est. copies
≈ 88k–143k
SteamSpy 100k–200k
Est. revenue
$631k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
$25.99
4k reviews
Very Positive
CasualSimulation
The Cabin Factory
2024
Est. copies
≈ 95k–154k
SteamSpy 100k–200k
Est. revenue
$78k–$209k after Steam's cut $142k–$322k before Steam's cut
$2.99
4k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.