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How many copies did Battle Engine Aquila sell?

Estimated copies sold
≈ 4k–6k
$10k–$28k after Steam's cut $19k–$43k before the cut
from 143 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Battle Engine Aquila out and predicted the genre from its 8 similar games. Every figure here, including Battle Engine Aquila's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–74k
best case 1.2M (War Robots)
The Mechs genre

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 10k–74k copies
≈ $39k–$134k after Steam's cut
from ~364 reviews
Best case
≈ 924k–1.5M copies
War Robots
The genre you'd be entering
The launch
The games that made it here had roughly 19 to 2k reviews in their first month.
Your set
Your set clusters on Mechs (5 of 8) and Real Time Tactics (3 of 8).
The winners
Winners here lead with Robots + Mechs.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.