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How many copies did PROJECTIONS sell?

Estimated copies sold
≈ 2k–4k
$8k–$21k after Steam's cut $14k–$33k before Steam's cut
from 89 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid PROJECTIONS and predicted how it would do from its 8 similar games. Every figure here, including PROJECTIONS's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 15k–29k
best case 877k (Soulstone Survivors)
Games like PROJECTIONS

A typical game among these

≈ 15k–29k copies

≈ $42k–$134k after Steam's cut

from ~618 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Soulstone Survivors at ≈ 668k–1.1M copies, ≈ $2.8M–$7.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 267 reviews in their first month; the range was 86 to 23k.
The genre you'd be entering
These games
The similar games share Action Roguelike (7 of 8) and Hack and Slash (5 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $15. The breakout hits carry Action RPG + Early Access + Top-Down; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Soulstone Survivors
2025
Est. copies
≈ 668k–1.1M
44x vs typical
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
Spell Disk
2024
Est. copies
≈ 24k–39k
1.6x vs typical
SteamSpy 100k–200k
Est. revenue
$100k–$269k after Steam's cut $182k–$413k before Steam's cut
$14.99
977 reviews
Very Positive
Action RoguelikeHack and Slash
Antipaint
2024
Est. copies
≈ 7k–12k
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $29k–$65k before Steam's cut
$7.99
288 reviews
Very Positive
SingleplayerAction Roguelike
Artifact Seeker: Resurrection
2024
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$49k–$132k after Steam's cut $90k–$204k before Steam's cut
$8.99
803 reviews
Very Positive
Action RoguelikeBullet Hell
An Ankou
2023
Est. copies
≈ 15k–25k
SteamSpy 50k–100k
Est. revenue
$21k–$57k after Steam's cut $38k–$87k before Steam's cut
$4.99
618 reviews
Mixed
ExplorationRogue-like
Castle of no Escape 2
2016
Est. copies
≈ 19k–31k
SteamSpy 50k–100k
Est. revenue
Free
Free
460 reviews
Mostly Positive
Action RoguelikeIndie
UBERMOSH:WRAITH
2017
Est. copies
≈ 59k–96k
2.8x vs typical
SteamSpy 200k–500k
Est. revenue
$81k–$217k after Steam's cut $147k–$334k before Steam's cut
$4.99
2k reviews
Very Positive
ActionIndie
Hordes of Hunger
2026
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$27k–$73k after Steam's cut $49k–$112k before Steam's cut
$14.99
266 reviews
Mostly Positive
Early AccessMedieval

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