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How many copies did UBERMOSH:WRAITH sell?

Estimated copies sold
≈ 59k–96k
$81k–$217k after Steam's cut $147k–$334k before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid UBERMOSH:WRAITH and predicted how it would do from its 8 similar games. Every figure here, including UBERMOSH:WRAITH's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 449k–729k
best case 3.1M (DRAGON BALL FighterZ)
Games like UBERMOSH:WRAITH

A typical game among these

≈ 449k–729k copies

≈ $2.3M–$9.1M after Steam's cut

from ~11k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is 2D Fighter (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: DRAGON BALL FighterZ at ≈ 2.3M–3.8M copies, ≈ $38.6M–$103.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had roughly 3k reviews in their first month.
The genre you'd be entering
These games
The similar games share 2D Fighter (4 of 8) and Arcade (4 of 8).
The winners
Winners here lead with Fighting + Anime, priced around $60. The breakout hits carry Controller + Multiplayer + Local Multiplayer; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.3x vs typical
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≈ 2.3M–3.8M
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