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How many copies did Lethal League Blaze sell?

Estimated copies sold
≈ 204k–331k
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before Steam's cut
from 7k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Lethal League Blaze and predicted how it would do from its 8 similar games. Every figure here, including Lethal League Blaze's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.0M–1.7M
best case 18.7M (Brawlhalla)
Games like Lethal League Blaze

A typical game among these

≈ 1.0M–1.7M copies

≈ $5.5M–$20.0M after Steam's cut

from ~34k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Brawlhalla at ≈ 14.2M–23.1M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 14k reviews in their first month; the range was 1k to 22k.
The genre you'd be entering
These games
The similar games share 2D Fighter (6 of 8) and Fighting (6 of 8).
The winners
Winners here lead with Fighting + 2D Fighter, priced around $5. The breakout hits carry Local Multiplayer + 4 Player Local + PvP; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Skullgirls 2nd Encore
2013
Est. copies
≈ 2.0M–3.3M
SteamSpy 2M–5M
Est. revenue
$14.1M–$37.8M after Steam's cut $25.5M–$58.1M before Steam's cut
$24.99
32k reviews
Very Positive
Fighting2D Fighter
Necesse
2025
Est. copies
≈ 727k–1.2M
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.4M before Steam's cut
$14.99
29k reviews
Very Positive
Open World Survival CraftMultiplayer
Stick Fight: The Game
2017
Est. copies
≈ 4.3M–7.0M
3.6x vs typical
SteamSpy 2M–5M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before Steam's cut
$4.99
125k reviews
Very Positive
MultiplayerFunny
Iron Snout
2016
Est. copies
≈ 727k–1.2M
SteamSpy 2M–5M
Est. revenue
Free
Free
17k reviews
Overwhelmingly Positive
Free to Play2D Fighter
BlazBlue Entropy Effect
2024
Est. copies
≈ 908k–1.5M
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before Steam's cut
$19.99
37k reviews
Very Positive
Action RoguelikeAction-Adventure
ROUNDS
2021
Est. copies
≈ 1.1M–1.8M
SteamSpy 2M–5M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.6M before Steam's cut
$5.99
45k reviews
Overwhelmingly Positive
MultiplayerFighting
Rivals of Aether
2017
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.8M–$29.2M after Steam's cut $19.7M–$44.9M before Steam's cut
$29.99
38k reviews
Overwhelmingly Positive
Fighting2D Fighter
Brawlhalla
2017
Est. copies
≈ 14.2M–23.1M
12x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
413k reviews
Mostly Positive
Free to PlayMultiplayer

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