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How big is DEAD OR ALIVE 5 Last Round: Core Fighters?

Estimated owners
≈ 486k–790k
from 10k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DEAD OR ALIVE 5 Last Round: Core Fighters out and predicted the genre from its 8 similar games. Every figure here, including DEAD OR ALIVE 5 Last Round: Core Fighters's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 241k–286k
best case 2.4M (Street Fighter™ 6)
The Fighting genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 241k–286k copies
≈ $4.3M–$6.2M after Steam's cut
from ~8k reviews
Best case
≈ 1.9M–3.0M copies
Street Fighter™ 6 · ≈ $20.4M–$54.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Fighting (5 of 8) and 3D Fighter (4 of 8).
The winners
Winners here lead with Fighting, priced around $40. The breakout hits carry Fighting; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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≈ 1.9M–3.0M
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2D FighterFighting
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Sizing up your own game? See what its genre can realistically do before you build it.